The Legend of Zelda: A Link to the Past/The Great Swamp: Difference between revisions

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On your first trip to [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko Village]], you probably noticed a man standing in the path outside a house filled with chicken.  If you approach the fellow, the man will run away.  After winning the Pegasus Boots, you can catch the running man and make him talk.  He will teach you how to knock iterms out of trees using the Dash Bash.
On your first trip to [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko Village]], you probably noticed a man standing in the path outside a house filled with chicken.  If you approach the fellow, the man will run away.  After winning the Pegasus Boots, you can catch the running man and make him talk.  He will teach you how to knock iterms out of trees using the Dash Bash.
=== The book on the shelf ===
=== The book on the shelf ===
[[Image:Zelda_ALttP_Mudora_book.png|thumb|left|Dash into the bookshelf to collect the book]]
[[Image:Zelda_ALttP_Haunted_grove.png|thumb|right|The concert won't last if you get too close]]
If you visited the House of Books in [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko]], you may distinctly recall a single book with a green cover that lay out of your reach on top of a bookshelf.  Now that you've finished the [[The Legend of Zelda: A Link to the Past/Eastern Palace|Eastern Palace]] and received the Pegasus Boots from Sahasrahla, you should return.  Using the power of the Pegasus Boots, execute a dash attack against the bookshelf, and the impact will knock the book to the floor.  Pick it up to receive the [[Image:Zelda ALttP item Book of Mudora.png]] '''Book of Mudora''', which can be used to translate ancient Hylian texts.
If you visited the House of Books in [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko]], you may distinctly recall a single book with a green cover that lay out of your reach on top of a bookshelf.  Now that you've finished the [[The Legend of Zelda: A Link to the Past/Eastern Palace|Eastern Palace]] and received the Pegasus Boots from Sahasrahla, you should return.  Using the power of the Pegasus Boots, execute a dash attack against the bookshelf, and the impact will knock the book to the floor.  Pick it up to receive the [[Image:Zelda ALttP item Book of Mudora.png]] '''Book of Mudora''', which can be used to translate ancient Hylian texts.
=== The beasts of the Haunted Grove ===
=== The beasts of the Haunted Grove ===
If you explore the Haunted Grove, you will find one of the strangest sights in all of Hyrule.  A ghost-like boy sits on a stump playing a flute.  Surrounding the boy are a host of animals.  If you approach, the animals will run away and the boy vanishes.  Try as you might, you can not talk to the boy or catch the animals, even with the Bug-Catching Net or other items.  Some time in the future, you will have the opportunity to discover the mystery behind the Haunted Grove.
If you explore the Haunted Grove, you will find one of the strangest sights in all of Hyrule.  A ghost-like boy sits on a stump playing a flute.  Surrounding the boy are a host of animals.  If you approach, the animals will run away and the boy vanishes.  Try as you might, you can not talk to the boy or catch the animals, even with the Bug-Catching Net or other items.  Some time in the future, you will have the opportunity to discover the mystery behind the Haunted Grove.
=== Treasure from an enemy ===
=== Treasure from an enemy ===
{{sidebar|width=200px|title=Another Tile|contents=Another strange tile was discovered behind the columns in the north.  Having hears of disappearances in other areas, the people covered it with a large stone to keep someone from accidently stepping on it.}}
[[Image:Zelda_ALttP_Tricking_Topi.png|thumb|left|Get the best of an enemy]]
[[Image:Zelda_ALttP_rescue_fish.png|thumb|right|Good deeds are rewarded]]
In the Great Swamp region of the Light World, you will find many foes hiding in the tall grasses.  One of the inhabitants of this region is a jumping hare that hoards items.  If you cut the grass beneath a hare when it jumps up, depriving the creature of a place to hide, you can capture it.  Once caught, the hare will give you all its worldly belongings, including Rupees and other cheap items.  Later on the game, these hares will disappear, so take advantage of them while they are still around.
In the Great Swamp region of the Light World, you will find many foes hiding in the tall grasses.  One of the inhabitants of this region is a jumping hare that hoards items.  If you cut the grass beneath a hare when it jumps up, depriving the creature of a place to hide, you can capture it.  Once caught, the hare will give you all its worldly belongings, including Rupees and other cheap items.  Later on the game, these hares will disappear, so take advantage of them while they are still around.
=== The gratitude of a fish ===
=== The gratitude of a fish ===
If you enter the Swamp Ruins and pulls the switch that allows the water to flow, when you exit, you will find that the ponds outside have been drained.  When you do this for the first time, you will happily discover a [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart''' in the shallow puddle.  One of the fish from the pond will flop wildly about in the mud.  Take pity on the creature, pick it up, and carry it north to the small lake.  Throw the fish into the water, and the grateful fish will give you a gift of Rupees.
If you enter the Swamp Ruins and pulls the switch that allows the water to flow, when you exit, you will find that the ponds outside have been drained.  When you do this for the first time, you will happily discover a [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart''' in the shallow puddle.  One of the fish from the pond will flop wildly about in the mud.  Take pity on the creature, pick it up, and carry it north to the small lake.  Throw the fish into the water, and the grateful fish will give you a gift of Rupees.
== Journey to the Desert of Mystery ==
== Journey to the Desert of Mystery ==
{{sidebar|width=200px|title=Another Tile|contents=Another strange tile was discovered behind the columns in the north.  Having hears of disappearances in other areas, the people covered it with a large stone to keep someone from accidently stepping on it.}}
Once you finally claim ownership of the Book of Mudora, you are prepared to journey into the [[The Legend of Zelda: A Link to the Past/Desert Palace|Desert of Mystery]].  Of course if you choose, you may also investigate the sights that are to be had over by [[The Legend of Zelda: A Link to the Past/Lake Hylia|Lake Hylia]] before you visit the desert.  The choice, as always, if yours.
Once you finally claim ownership of the Book of Mudora, you are prepared to journey into the [[The Legend of Zelda: A Link to the Past/Desert Palace|Desert of Mystery]].  Of course if you choose, you may also investigate the sights that are to be had over by [[The Legend of Zelda: A Link to the Past/Lake Hylia|Lake Hylia]] before you visit the desert.  The choice, as always, if yours.
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{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Eastern Palace|nextpage=Desert Palace}}
{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Eastern Palace|nextpage=Desert Palace}}
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