Sid Meier's Alpha Centauri/Diplomacy: Difference between revisions

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===Informal Relationships & Reputation===
===Informal Relationships & Reputation===
The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" (or "Submissive" if threatened) to "Seething", and it hinges on three things: how strong your faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your [[Civ:Social Engineering|Social Engineering]] choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.
The informal relationship with another faction is simply how much the other faction leader likes you. This value ranges from "Magnanimous" (or "Submissive" if threatened) to "Seething", and it hinges on three things: how strong your faction is (the stronger the faction, the more respect other factions have for you, and the more they like you), your actions towards this faction, and your [[Sid Meier's Alpha Centauri/Social Engineering|Social Engineering]] choices. If you have attacked this faction (or worse; are at war with it) the faction leader will like you less, whereas if you have traded or presented gifts to this faction, they will like you more.


As you might have guessed by now, a faction leader's opinion of you decides how likely it is that he or she will attack you. Another factor also plays into this, the faction leader's ''personality''. Some, such as Yang or Santiago, are more likely to attack you than others, such as Deidre and Aki-Zeta. This is important to keep in mind, especially in the beginning of the game, so that you can plan the training and construction of military forces accordingly. If you start next to, say, the Usurpers, you can be sure that unless you are far stronger than them, they will declare war soon, especially on higher difficulty levels, and even more so if you have turned on the "Aggressive Factions" option. Faction leader personalities can be randomized under "Game Rules".
As you might have guessed by now, a faction leader's opinion of you decides how likely it is that he or she will attack you. Another factor also plays into this, the faction leader's ''personality''. Some, such as Yang or Santiago, are more likely to attack you than others, such as Deidre and Aki-Zeta. This is important to keep in mind, especially in the beginning of the game, so that you can plan the training and construction of military forces accordingly. If you start next to, say, the Usurpers, you can be sure that unless you are far stronger than them, they will declare war soon, especially on higher difficulty levels, and even more so if you have turned on the "Aggressive Factions" option. Faction leader personalities can be randomized under "Game Rules".
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====Global Trade Pact====
====Global Trade Pact====
* Prerequisite: [[Civ:SMAC Tech Tree#Planetary Economics|Planetary Economics]]
* Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Planetary Economics|Planetary Economics]]


Commerce rates are doubled for all factions. Since choice of faction, social engineering and technologies alter your commerce rating, this proposal can be good or bad accordingly. If your opponents will gain an advantage from increased trading, don't agree to a pact.
Commerce rates are doubled for all factions. Since choice of faction, social engineering and technologies alter your commerce rating, this proposal can be good or bad accordingly. If your opponents will gain an advantage from increased trading, don't agree to a pact.


====Repeal Global Trade Pact====
====Repeal Global Trade Pact====
* Prerequisite: [[Civ:SMAC Tech Tree#Planetary Economics|Planetary Economics]]
* Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Planetary Economics|Planetary Economics]]


Commerce rates are halved for all factions.
Commerce rates are halved for all factions.


====Launch Solar Shade====
====Launch Solar Shade====
* Prerequisite: [[Civ:SMAC Tech Tree#Advanced Spaceflight|Advanced Spaceflight]]
* Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Advanced Spaceflight|Advanced Spaceflight]]


Causes global cooling and the sea levels to drop. If a solar shade has already been launched, this proposal will be called "Increase Solar Shade".
Causes global cooling and the sea levels to drop. If a solar shade has already been launched, this proposal will be called "Increase Solar Shade".

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