StarCraft/Terran mission 1: Wasteland: Difference between revisions

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{{All Game Nav|game=StarCraft}}
{{Header Nav|game=StarCraft}}
 
{{StarCraft level
{{StarCraft level
|Mar Sara
|Mar Sara
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# Train 10 Marines.
# Train 10 Marines.
# Raynor must survive. (Received during mission)
# Raynor must survive. (Received during mission)
|The entire planet of Mar Sara has been quarantined by the Confedaracy following the mysterious eradication of the Chau Sara colony by the Protoss. As Magistrate of this colony, your job is to relocate your colonists to the outlying wastelands with the help of Jim Raynor, the local marshal.
|The entire planet of Mar Sara has been quarantined by the Confederacy following the mysterious eradication of the Chau Sara colony by the Protoss. As Magistrate of this colony, your job is to relocate your colonists to the outlying wastelands with the help of Jim Raynor, the local marshal.
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Going south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. Build a Barracks and just start training Marines. If any Zerglings attack, your marines can hold them at bay. Once you have 10, you win! (Didn't think it'd be hard, did you?)
Going south, you'll meet Raynor. Take the entire group down to your base, then have the SCVs mine minerals while you build some more. Build a Barracks and just start training Marines. If any Zerglings attack, your marines can hold them at bay. Once you have 10, you win! (Didn't think it'd be hard, did you?)


{{Footer Nav|game=StarCraft|backpage=Tutorial: Boot Camp|nextpage=Terran mission 2: Backwater Station}}
{{Footer Nav|game=StarCraft|prevpage=Tutorial: Boot Camp|nextpage=Terran mission 2: Backwater Station}}

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