Final Fantasy/The Crystal of Earth: Difference between revisions

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==== [[Final Fantasy/Bosses#Lich 1|Lich]] ====
==== [[Final Fantasy/Bosses#Lich 1|Lich]] ====
[[Image:FFI boss Lich.gif|thumb|left|The Lich]]
[[Image:FFI boss Lich.gif|thumb|left|The Lich]]
Lich can take a good beating and give out one just the same, so the first thing you should do is defend yourself or you'll quickly find that out that he'll pummel you into oblivion. After that, you can go on the offensive. Another annoying "feature" of these fiends is their very high strength, which can easily take out your weak characters in a snap. The obvious way to circumvent this problem is by having your White Mages continually cast [[Final Fantasy/Magic/White#Shld2|Shield2]] and [[Final Fantasy/Magic/White#Inv1|Inv1]], or [[Final Fantasy/Magic/White#Inv2|Inv2]] (if you have it) until Lich starts consistently missing your characters. However, Lich isn't all about strength, he has several semi-powerful spells that can wear away your HP.
Lich can take a good beating and give out one just the same, so the first thing you should do is defend yourself or you'll quickly find that out that he'll pummel you into oblivion. After that, you can go on the offensive. Another annoying "feature" of these fiends is their very high strength, which can easily take out your weak characters in a snap. The obvious way to circumvent this problem is by having your White Mages continually cast [[Final Fantasy/White magic#Shld2|Shield2]] and [[Final Fantasy/White magic#Inv1|Inv1]], or [[Final Fantasy/White magic#Inv2|Inv2]] (if you have it) until Lich starts consistently missing your characters. However, Lich isn't all about strength, he has several semi-powerful spells that can wear away your HP.


Black Mages should strengthen the party with [[Final Fantasy/Magic/Black#Steel|Steel]] and [[Final Fantasy/Magic/Black#Haste|Haste]] before starting to cast the most powerful fire spell they have. White Mages should heal the other characters and themselves when necessary, then start casting [[Final Fantasy/Magic/White#Dia2|Dia2]], which will do quite a bit of damage. Warriors and Monks should just attack, which is all they can do anyway... Red Mages should mimic the other Mages and start their Fire spells at Lich, healing the party when necessary, and attacking.  
Black Mages should strengthen the party with [[Final Fantasy/Black magic#Steel|Steel]] and [[Final Fantasy/Black magic#Haste|Haste]] before starting to cast the most powerful fire spell they have. White Mages should heal the other characters and themselves when necessary, then start casting [[Final Fantasy/White magic#Dia2|Dia2]], which will do quite a bit of damage. Warriors and Monks should just attack, which is all they can do anyway... Red Mages should mimic the other Mages and start their Fire spells at Lich, healing the party when necessary, and attacking.  
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== Melmond ==
== Melmond ==

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