Lineage II/Items: Difference between revisions

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*>Cracker JaX
*>Cracker JaX
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     <tr>
     <tr>
       <td class="tb01"><b>Anger</b></td>
       <td class="tb01"><b>Anger</b></td>
       <td class="tb02">Enhances P. Atk. by 20-30 points while  
       <td class="tb02">Enhances P. Atk. while  
       decreasing maximum HP by 15%.</td>
       decreasing maximum HP by 15%.</td>
     </tr>
     </tr>
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     <tr>
     <tr>
       <td class="tb01"><b>Cheap Shot</b></td>
       <td class="tb01"><b>Cheap Shot</b></td>
       <td class="tb02">When launching a general attack, MP consumption is 1 MP
       <td class="tb02">When launching a general attack, MP consumption is  
       34% of the time.</td>
       reduced sometimes.</td>
     </tr>
     </tr>
     <tr>
     <tr>
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     <tr>
     <tr>
       <td class="tb01"><b>Crt. Bleed</b></td>
       <td class="tb01"><b>Crt. Bleed</b></td>
       <td class="tb02">Percent chance that target  
       <td class="tb02">Percent Chance that target  
       will bleed during critical attack.</td>
       will bleed during critical attack.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Crt. Damage</b></td>
       <td class="tb01"><b>Crt. Damage</b></td>
       <td class="tb02">Inflicts 50 extra damage to  
       <td class="tb02">Inflicts extra damage to  
       target when critical attack is launched.</td>
       target when critical attack is launched.</td>
     </tr>
     </tr>
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     <tr>
     <tr>
       <td class="tb01"><b>Crt. Poison</b></td>
       <td class="tb01"><b>Crt. Poison</b></td>
       <td class="tb02">Chance that target  
       <td class="tb02">Percent chance that target  
       will be poisoned during critical attack.</td>
       will be poisoned during critical attack.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Crt. Stun</b></td>
       <td class="tb01"><b>Crt. Stun</b></td>
       <td class="tb02">15% chance of stun effect during critical attack.</td>
       <td class="tb02">Percent chance of stun effect during critical attack.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td><b>Empower </b> </td>
       <td><b>Empower </b> </td>
       <td>Increases magic power.
       <td>Increases magic power.</td>
      </td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Evasion </b> </td>
       <td class="tb01"><b>Evasion </b> </td>
       <td class="tb02">Increases evasion by 4 points.</td>
       <td class="tb02">Increases evasion by 2 points.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Focus </b> </td>
       <td class="tb01"><b>Focus </b> </td>
       <td class="tb02">Increases critical attack rate by 15%.</td>
       <td class="tb02">Increases critical attack rate.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Guidance </b> </td>
       <td class="tb01"><b>Guidance </b> </td>
       <td class="tb02">Increases accuracy by 4 points. </td>
       <td class="tb02">Increases accuracy.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Haste </b> </td>
       <td class="tb01"><b>Haste </b> </td>
       <td class="tb02">Increases attack speed by 7%. </td>
       <td class="tb02">Percentage increases in attack speed.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Health </b> </td>
       <td class="tb01"><b>Health </b> </td>
       <td class="tb02">Increases maximum HP by 25%. </td>
       <td class="tb02">Increases maximum HP by 25%.</td>
     </tr>
     </tr>
     <tr>
     <tr>
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     <tr>
     <tr>
       <td class="tb01"><b>Longblow </b> </td>
       <td class="tb01"><b>Longblow </b> </td>
       <td class="tb02">Increases attack range. </td>
       <td class="tb02">Increases attack range.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Magic Bless the Body </b> </td>
       <td class="tb01"><b>Magic Bless the Body </b> </td>
       <td class="tb02">Chance to cast Bless the Body  
       <td class="tb02">15% chance to cast Bless the Body  
       magic upon the target when using good magic. </td>
       magic upon the target when using good magic.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Magic Chaos </b> </td>
       <td class="tb01"><b>Magic Chaos </b> </td>
       <td class="tb02">Chance to cast Chaos magic  
       <td class="tb02">Percent chance to cast Chaos (effect 3) magic  
       upon the target when using bad magic. </td>
       upon the target when using bad magic.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td><b>Magic Damage </b> </td>
       <td><b>Magic Damage </b> </td>
       <td>When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
       <td>When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.</td>
      </td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Magic Focus </b> </td>
       <td class="tb01"><b>Magic Focus </b> </td>
       <td class="tb02">Chance to cast Focus magic  
       <td class="tb02">7% chance to cast Focus (effect 3) magic  
       upon the target when using good magic. </td>
       upon the target when using good magic.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Magic Hold </b> </td>
       <td class="tb01"><b>Magic Hold </b> </td>
       <td class="tb02">Chance to cast Dryad Root  
       <td class="tb02">5% chance to cast Dryad Root  
       magic upon the target when using bad magic. </td>
       (effect 1) magic upon the target when using bad magic.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Magic Mental Shield </b> </td>
       <td class="tb01"><b>Magic Mental Shield </b> </td>
       <td class="tb02">Chance to cast Mental Shield  
       <td class="tb02">15% chance to cast Mental Shield  
       magic upon the target when using good magic. </td>
       magic upon the target when using good magic.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td><b>Magic Paralyze </b> </td>
       <td><b>Magic Paralyze </b> </td>
       <td>When using harmful magic  
       <td>When using harmful magic  
       on a target, it will paralyze the target with a fixed percentage. </td>
       on a target, it will paralyze the target with a fixed percentage.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Magic Poison </b> </td>
       <td class="tb01"><b>Magic Poison </b> </td>
       <td class="tb02">Chance to cast Poison magic  
       <td class="tb02">Percent chance to cast Poison (effect 7) magic  
       upon the target when using bad magic. </td>
       upon the target when using bad magic.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td><b>Magic Power </b> </td>
       <td><b>Magic Power </b> </td>
       <td>When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases. </td>
       <td>When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td><b>Magic Silence </b> </td>
       <td><b>Magic Silence </b> </td>
       <td>When using harmful magic on a target, it will silence the target with a fixed percentage. </td>
       <td>When using harmful magic on a target, it will silence the target with a fixed percentage.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Magic Weakness </b> </td>
       <td class="tb01"><b>Magic Weakness </b> </td>
       <td class="tb02">Chance to cast Weakness magic upon the target when using bad magic. </td>
       <td class="tb02">5% chance to cast Weakness (effect 3) magic upon the target when using bad magic.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Mana Up </b> </td>
       <td class="tb01"><b>Mana Up </b> </td>
       <td class="tb02">Increases maximum MP by 30%. </td>
       <td class="tb02">Increases maximum MP by 30%.</td>
     </tr>
     </tr>
     <tr>
     <tr>
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       <td class="tb01"><b>Miser </b> </td>
       <td class="tb01"><b>Miser </b> </td>
       <td class="tb02">Has a percentage chance to reduce soulshot consumption by  
       <td class="tb02">Has a percentage chance to reduce soulshot consumption by  
       0-4 per attack. </td>
       0-4 per attack.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Quick Recovery </b> </td>
       <td class="tb01"><b>Quick Recovery </b> </td>
       <td class="tb02">Reduces re-use delay. </td>
       <td class="tb02">Reduces re-use delay by a percentage.</td>
     </tr>
     </tr>
     <tr>
     <tr>
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     <tr>
     <tr>
       <td><b>Up-Down </b> </td>
       <td><b>Up-Down </b> </td>
       <td>The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage. </td>
       <td>The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage.</td>
     </tr>
     </tr>
     <tr>
     <tr>
       <td class="tb01"><b>Wideblow </b> </td>
       <td class="tb01"><b>Wideblow </b> </td>
       <td class="tb02">Broadens angle of attack.
       <td class="tb02">Broadens angle of attack.</td>
      </td>
     </tr>
     </tr>
     </table>
     </table>
</body>


== Special Abilies by Weapon ==
== Special Abilies by Weapon ==
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