Mount&Blade/Towns: Difference between revisions

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1,681 bytes added ,  26 November 2007
rewrote existing info to be more general, added tavern info, also covered the town menu
m (Mount&Blade/Zendar moved to Mount&Blade/Towns: changing this page to cover towns in general)
(rewrote existing info to be more general, added tavern info, also covered the town menu)
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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
Zendar is the starting city. Unlike most towns it has a large and unique design (although this is changing, as other towns get expanded) and is neutral. Like all towns it has an [[../Arena/]], where combatants can try their luck and win fame and fortune, and there is also a [[#Trainer|trainer]] who can teach you combat skills and rewards you with experience.
All towns share some common elements.


Unlike all other towns you leave when you hit {{kbd|Tab}} rather than getting a destination menu (which allows you to jump directly to the merchant/castle/etc.) and you also can't ride your horse in town.
==Town menu==
Whenever you enter a town (other than Zendar) you will be presented with a menu of various options: from this menu you can trade directly with merchants as well as assess trade prices (see [[Mount&Blade/Trade|Trade]]) or jump to various locations in the town. You can also choose to go to these places on foot.


==Trainer==
==Merchants==
Every town has two dealers located somewhere along its streets. One sells [[Mount&Blade/Armor|armor]] while the other sells [[Mount&Blade/Weapons|weapons]] and [[Mount&Blade/Shields|shields]]. They are usually located close together. Unlike the merchant, they can be accessed at any time.
 
The merchant is inside his shop and deals in [[../Goods|Goods]] and [[../Horses|Horses]]. His shop is locked after dark and does not open again until the morning. His shop is clearly marked with a sign depicting a money bag.
 
==Tavern==
The tavern is the place to recruit men and hear a few tales. The tavern keeper has nothing to say in this version, but the others do. The patrons are random, so you may find one or more of the following:
* A Watchman, Caravan Guard, Mercenary, or Hired Blade; talk to him to find how many comrades he has with him, and how much it costs to recruit them. If your party is too full or you do not have enough money you will have the option of only recruiting some of them. Hired Blades are the toughest neutral troops you can acquire and can withstand a good deal of damage, so invest in a few if you can afford their weekly wages.
* A Traveler, who will update you on what has happened in Calradia, for a small fee of course.
* A Minstrel, who currently informs you that he is "not implemented in this version".
* A Slave Trader, who will buy prisoners for 20 denars a piece, no questions asked.
* A Hero, who will gladly join you at no cost and can be equipped, trained, and completely customised in  the same manner as your own character. There are four heroes to be found. See [[Mount&Blade/Heroes|Heroes]] for more information.
Tavern patrons change regularly, so check back every few days to see if anyone interesting has turned up.
 
==Arena==
The arena is a safe way of making money and gaining combat experience, and it's a good place to start learning how combat works. See [[Mount&Blade/Arena|Arena]] for more.
 
==Zendar-only features==
Zendar is the first town you will encounter, and it has a couple of unique features. Unlike all other towns you leave when you hit {{kbd|Tab}} rather than getting a destination menu (which allows you to jump directly to the merchant/castle/etc.) and you also can't ride your horse in town.
 
===Trainer===
The trainer offers free fighting tips and practice. You'll have to listen to the combat basics before being able to train. The training is set up in tiers, with three fighters per tier.  If you beat three fighters in a tier, you will go up a tier. Every time you go up a tier you'll get 100 EXP (when you talk to the trainer the next time), so it's good to run through this for some easy EXP even if you already know how to play. There are four tiers (12 fights total), two and then Veteran, then Champion; by beating the final tier (the champions) and then talking to the trainer you will receive 300 EXP.
The trainer offers free fighting tips and practice. You'll have to listen to the combat basics before being able to train. The training is set up in tiers, with three fighters per tier.  If you beat three fighters in a tier, you will go up a tier. Every time you go up a tier you'll get 100 EXP (when you talk to the trainer the next time), so it's good to run through this for some easy EXP even if you already know how to play. There are four tiers (12 fights total), two and then Veteran, then Champion; by beating the final tier (the champions) and then talking to the trainer you will receive 300 EXP.


After finishing the training, you can return at any time to do more (but without the EXP bonuses). All opponents will be Champion Fighters.
After finishing the training you can return at any time to do more (but without the EXP bonuses), and all opponents will be Champion Fighters.


==Constable Hareck==
===Constable Hareck===
The constable will reward you for hunting down river pirates in the area around Zendar. If you accept he will give you a basic shield to help on your mission. You receive 25 gold for each group of pirates destroyed.
The constable will reward you for hunting down river pirates in the area around Zendar. If you accept he will give you a basic shield to help on your mission. You receive 20 gold for each group of pirates destroyed.


==[[../Arena/|Arena]]==
===The Happy Boar (Tavern)===
A good way to both make money and also gain experience. See [[../Arena/]] for more.
 
==The Happy Boar (Tavern)==
The arena fighters (Kradus, Xerina, and Dranton) loiter here and talk about their victories. In versions up to 0.808 you can also find the penniless merchant Marnid here. He'll join you if you bring him a Padded Cloth. He'll take any condition but he won't accept any other armor type, even better ones. In 0.890 and later Marnid will randomly spawn in one of the many taverns around the land, so it's very unlikely that you will find him here.
The arena fighters (Kradus, Xerina, and Dranton) loiter here and talk about their victories. In versions up to 0.808 you can also find the penniless merchant Marnid here. He'll join you if you bring him a Padded Cloth. He'll take any condition but he won't accept any other armor type, even better ones. In 0.890 and later Marnid will randomly spawn in one of the many taverns around the land, so it's very unlikely that you will find him here.


There's also a chest that you can store items in. Don't bother exploring the Happy Boar beyond the first floor (the stairs behind the bar), it's three stories tall and there is nothing to interact with.
There's also a chest that you can store items in. Don't bother exploring the Happy Boar beyond the first floor (the stairs behind the bar), it's three stories tall and there is nothing to interact with.


==Slave Trader Ramun==
===Slave Trader Ramun===
Ramun buys captured prisoners for 20 gold each, regardless of their status.
Ramun buys captured prisoners for 20 gold each, regardless of their status.
==Merchants==
There are two merchants outside. Rabugti sells [[Mount&Blade/Armor|armor]] while Dunga sells [[Mount&Blade/Weapons|weapons]] and [[Mount&Blade/Shields|shields]].
The Zendar merchant (inside his shop) sells cheap [[../Goods|Tools]] and will pay good money for [[../Goods|Salt]].

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