Battlestations: Midway/Running the Palawan Passage: Difference between revisions

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==The ''Hatsushimo''==
==The ''Hatsushimo''==
[[Image:BSM M3FinalFortress.PNG|right|thumb|Beware of this final fortress. It can catch you off-guard.]]
Before sailing off to engage the ''Hatsushimo'' though, deal with the mission's final fortress coming up on your right. Be careful, since you're close to it and it can cause some damage if you're not prepared for it. Sometime during or right after the fight with the fortress, your crew spots a Minekaze-class destroyer coming up. It's your first ship-to-ship battle, and you can't afford to lose!
The first thing the ''Hatsushimo'' will do is fire off a spread of torpedoes your way. With you coming head-on with them, evading them shouldn't be difficult. Do your best and shell the living daylights out of the Japanese warship. On one hand, your Clemson is somewhat tougher than the ''Hatsushimo'', and plus you have a brain, whereas the ''Hatsushimo'' is guided by AI. On the other hand, however, your ship is probably hurting from the rest of the strait, while the ''Hatsushimo'' is at full health. There are two main ways of sinking the Hatsushimo.
[[Image:BSM KaneVSHatsushimo.PNG|right|thumb|Lead the ''Hatsushimo'' with cannon fire to send her to the bottom.]]
The first is by cannonade. It takes a lot longer to do, but it is definitely easier in the long run and you should take less damage doing so. Always lead your target by a little, and you'll know if you hit the sweet spot by hitting her aft section (as shown right). The first few strikes here won't do much. Later strikes will start a fire, which you can help along with more cannonade. Once you've laid enough feather down here, her fuel tank will go up, and the ''Hatsushimo'' will be no more.
The other way is using torpedoes. It is considerably tougher than using cannonade, but if you can land two torpedo hits on ''Hatsushimo'', you can sail off into the distance, guaranteed. The manoeuvre, though easy theoretically, is hard practically. All you have to do is run your ship directly broadside to the ''Hatsushimo'' and lodge two torpedoes in her hull - just like the cargo ship. Given how ''Hatsushimo'' manoeuvres though, this can prove more difficult.
[[Image:BSM HatsushimoGoingDown.PNG|right|thumb|"She's had it!"]]
Either through cannonade or by torpedoes, the ''Hatsushimo'' shouldn't be a hard opponent at all, even given your condition. Just make use of the repair screen and use one of the above mentioned strategies and the ''Hatsushimo'' will go down, completing the mission in short order.
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