Battlestations: Midway/Running the Palawan Passage: Difference between revisions

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Before sailing off to engage the ''Hatsushimo'' though, deal with the mission's final fortress coming up on your right. Be careful, since you're close to it and it can cause some damage if you're not prepared for it. Sometime during or right after the fight with the fortress, your crew spots a Minekaze-class destroyer coming up. It's your first ship-to-ship battle, and you can't afford to lose!
Before sailing off to engage the ''Hatsushimo'' though, deal with the mission's final fortress coming up on your right. Be careful, since you're close to it and it can cause some damage if you're not prepared for it. Sometime during or right after the fight with the fortress, your crew spots a Minekaze-class destroyer coming up. It's your first ship-to-ship battle, and you can't afford to lose!


The first thing the ''Hatsushimo'' will do is fire off a spread of torpedoes your way. With you coming head-on with them, evading them shouldn't be difficult. Do your best and shell the living daylights out of the Japanese warship. On one hand, your Clemson is somewhat tougher than the ''Hatsushimo'', and plus you have a brain, whereas the ''Hatsushimo'' is guided by AI. On the other hand, however, your ship is probably hurting from the rest of the strait, while the ''Hatsushimo'' is at full health. There are two main ways of sinking the Hatsushimo.
The first thing the ''Hatsushimo'' will do is fire off a spread of torpedoes your way. With you coming head-on with them, evading them shouldn't be difficult. Do your best and shell the living daylights out of the Japanese warship.  
 
For new players though, the ''Hatsushimo'' can prove to be a daunting task: on one hand, your Clemson is somewhat tougher than the ''Hatsushimo'', and plus you have a brain, whereas the ''Hatsushimo'' is guided by AI. On the other hand, however, your ship is probably hurting from the rest of the strait, while the ''Hatsushimo'' is at full health. There are two main ways of sinking the Hatsushimo.
[[Image:BSM KaneVSHatsushimo.PNG|right|thumb|Lead the ''Hatsushimo'' with cannon fire.]]
[[Image:BSM KaneVSHatsushimo.PNG|right|thumb|Lead the ''Hatsushimo'' with cannon fire.]]
The first is by cannonade. It takes a lot longer to do, but it is definitely easier in the long run and you should take less damage doing so. Always lead your target by a little, and you'll know if you hit the sweet spot by hitting her aft section (as shown right). The first few strikes here won't do much. Later strikes will start a fire, which you can help along with more cannonade. Once you've laid enough feather down here, her fuel tank will go up, and the ''Hatsushimo'' will be no more.
The first is by cannonade. It takes a lot longer to do, but it is definitely easier in the long run and you should take less damage doing so. Always lead your target by a little, and you'll know if you hit the sweet spot by hitting her aft section (as shown right). The first few strikes here won't do much. Later strikes will start a fire, which you can help along with more cannonade. Once you've laid enough feather down here, her fuel tank will go up, and the ''Hatsushimo'' will be no more.
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[[Image:BSM HatsushimoGoingDown.PNG|right|thumb|"She's had it!"]]
[[Image:BSM HatsushimoGoingDown.PNG|right|thumb|"She's had it!"]]
Either through cannonade or by torpedoes, the ''Hatsushimo'' shouldn't be a hard opponent at all, even given your condition. Just make use of the repair screen and use one of the above mentioned strategies - cannons or torpedoes. Once you hear that your crew tell you "She's going down!", you'll know the ''Hatsushimo'' is no more, and your task at Palawan is done.
Either through cannonade or by torpedoes, the ''Hatsushimo'' shouldn't be a hard opponent at all, even given your condition. Just make use of the repair screen and use one of the above mentioned strategies - cannons or torpedoes. Once you hear that your crew tell you "She's going down!", you'll know the ''Hatsushimo'' is no more, and your task at Palawan is done.
For future reference, by now you should have played through all the navy-related Naval Academy missions, particularly regarding the repair screen, the Tactical map (for spotting torpedoes - Gyoraiteis in particular, as well as the ''Hatsushimo'' - use these liberally) as well as all the ship related ones - piloting a ship, manning the guns, and piloting a plane. The two aviation ones - piloting a plane and aerial ordnance - are a necessity for the next mission. The next mission is dedicated to all those who are aviators and wannabe pilots, so get those joysticks out and get ready!
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