Super Paper Mario/Chapter 2: Gloam Valley: Difference between revisions

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==Chapter 2-1: Bogging to Merlee's==
==Chapter 2-1: Bogging to Merlee's==
Enemies: Koopa Troopa, Squig, Growmeba, Spiked Goomba, Shlurp, Swooper, Paragoomba
Enemies:
*Koopa Troopa
*Squig
*Paratroopa
*Growmeba
*Paragoomba
*Spiked Goomba
*Shlurp
*Swooper
*Cherbil
*Paragoomba
Stay as Peach and kill the koopas. Do NOT try to kill the spiked goomba yet. Jump on the next green platform and glide across to the next.Jump across this body of water to a green platform that's too high. Switch to Mario and flip to find two <> blocks to hit. Switch back to Peach and glide across the pltforms. Go into the pipe. Kill the enemies to get the key. Unlock the door. Go to the right and ignore the first door. Jump from that pipe to the red box. From that platform, glide to the other side and into the pipe. Walk to the right in the background and hit the switch to make the door appear. once inside the new door, switch to Mario and hit the ? block to turn into Mega Mario(Unless you prefer Mega Peach). Hit the ? block in the door to get a slow flower which will triple coin earnings, but slows you down. Go in the pipe and point to the totop and hit that switch . Go in the new pipe and kill the growmeba. BOOM BOOM BOOM. IT'S BOOMER! Answer his questions correctly to have him join your party(Not too hard since there's only one answer). Use this bomb to blow up that crack in the wall. Flip inside to find a card. Kill the Jawbus outside and blow up the block blocking the path. Ignore the first three doors and go in the last one. Use Boomer to kill the spiked goomba. Flip to 3-D and blow-up the blocks covering the hole. Fall through and hit the switch. Stay flipped and fall through the other hole. Now exit and go in the new yellow door past the last door. Flip into 3-D after killing the Cherbils and fall through the hole you see. Hit the star block after leaving the hole. END CHAPTER!!!


==Chapter 2-2: Tricks, Treats, Traps==
==Chapter 2-2: Tricks, Treats, Traps==
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