StarCraft/Zerg mission 10: Full Circle: Difference between revisions

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Now you have six(!) Hatcheries. Use those and the ridiculous amount of resources you should have accumulated by now to build an assault force consisting of two full groups of Zerglings, a full group each of Hydralisks, Mutalisks, and Guardians, 4 Ultralisks, and a handful of Scourge.
Now you have six(!) Hatcheries. Use those and the ridiculous amount of resources you should have accumulated by now to build an assault force consisting of two full groups of Zerglings, a full group each of Hydralisks, Mutalisks, and Guardians, 4 Ultralisks, and a handful of Scourge.
==Assault on the Temple==
==Assault on the Temple==
Stage your units near your sixth Hatchery and begin the assault. As mentioned earlier, you won't encounter much resistance in the jungle; you only start coming up against patrolling Dragoons at about the midpoint of the map, and a bit further up from there you'll finally find a sizable base. As always, use Guardians for most of the dirty work, with your melee units (Zerglings and Ultralisks) helping take down buildings and everyone else providing support.
This Protoss base is actually pretty large, sprawling across the entire top part of the map, but you don't have to kill everything; remember, your objective is simply to destroy the Temple. Cut a straight swath through the enemy base, reducing Photon Cannons to rubble as you go; at the Temple itself, you'll come across a fully loaded Carrier and some Archons and High Templar. Throw all your Scourge at the Carrier to take it out quickly, and since Archons absolutely murder most Zerg units with their powerful splash damage, have the Ultralisks soak up the attacks while the Guardians hurls explosive gobs at them. Meanwhile, the Zerglings should focus on taking out the Temple quickly.
When the Temple is gone, you'll get a Drone carrying the piece of Khaydarin Crystal you mined in the last mission. Bring it to the temple site and put it on the Beacon, taking care not to get it killed by traveling across unexplored territory.
;Cinematic #8
:The Invasion of Aiur
Millions of Zerg roam the desolated parts of Aiur, while thousands of Mutalisks and Guardians converge on the sacred Xel'Naga temple site to witness the manifestation of the Overmind. Sure makes you wish you could wield that kind of power in the game, no?
==Alternate Strategy==
;Mineral Rush. Taking those gas geysers from the Protoss can be headache-inducing. If you'd rather risk a mineral-only army than build a balanced one, build a large swarm of Adrenal Glands- and speed-upgraded Zerglings to rush the Temple's location before the Protoss know what's happening. This should number at at least 48 of them, and the more the better. You won't be able to attack air units, and Archons will brutally murder many Zerglings, but with that many of them you should be able to destroy the Temple before all of them bite it. Bypass all defenses in your way, and ignore anyone that attacks you; just continually pound at the Temple until it's down.
With this strategy, though, bringing in the Drone becomes tricky. Build an additional 24 or so Zerglings, and use them to draw fire away from the Drone as it scuttles its way to the Beacon. This is heavily reliant on luck, as the enemy sometimes focus fires on the Drone and completely ignore it at other times... it will be wise to save your game.
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