StarCraft/Zerg mission 10: Full Circle: Difference between revisions

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With this strategy, though, bringing in the Drone becomes tricky. Build an additional 24 or so Zerglings, and use them to draw fire away from the Drone as it scuttles its way to the Beacon. This is heavily reliant on luck, as the enemy sometimes focus fires on the Drone and completely ignore it at other times... it will be wise to save your game.
With this strategy, though, bringing in the Drone becomes tricky. Build an additional 24 or so Zerglings, and use them to draw fire away from the Drone as it scuttles its way to the Beacon. This is heavily reliant on luck, as the enemy sometimes focus fires on the Drone and completely ignore it at other times... it will be wise to save your game.


As a slight variation, try to build 200-260 zerglings, using base defenses and the occasional batch of hydralisks to defend your base until they're built. The advantage of doing it this way is that you can actually send the zerglings in to attack, and they will fairly easily devestate all the defenses in the way. When it comes time to transport the drone, send *all* your overlords as decoys, with one of them actually holding the drone; drop the drone if there's ever any question of its survival.
As a slight variation on the above, try building 200-260 Zerglings, using base defenses and the occasional batch of Hydralisks to defend your base until they've been completed. The advantage of doing it this way is that you can actually send the Zerglings in to attack, and they will devastate all the defenses in the way fairly easily. When it comes time to transport the Drone, send ''all'' your Overlords as decoys, with only one of them actually holding the Drone; drop the Drone if its survival becomes questionable.


{{Footer Nav|game=StarCraft|prevpage=Zerg mission 9: The Invasion of Aiur|nextpage=Protoss mission 1: First Strike}}
{{Footer Nav|game=StarCraft|prevpage=Zerg mission 9: The Invasion of Aiur|nextpage=Protoss mission 1: First Strike}}

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