Dominions 3: The Awakening/Magic/Magic Gems: Difference between revisions

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In addition, with battle spells the use of gems reduces fatigue; if N extra gems are consumed during casting, fatigue from the casting is reduced to 1/(N+1) of normal.  Battlefield spells which cause at least 100 fatigue all '''require''' the use of one gem per 100 fatigue.
In addition, with battle spells the use of gems reduces fatigue; if N extra gems are consumed during casting, fatigue from the casting is reduced to 1/(N+1) of normal.  Battlefield spells which cause at least 100 fatigue all '''require''' the use of one gem per 100 fatigue.


=Empowerment=
==Empowerment==
 
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Gems can also be used to empower your commanders with new magic path. It can be used to increase a existing magic pick. Or to create a new magic path. You need gems from the specific path. And the cost is the new level times 15. Or 50 for the first level.
 
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! First level
! First level
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Gems can also be used to empower your commanders with new magic path. It can be used to increase a existing magic pick. Or to create a new magic path. You need gems from the specific path. And the cost is the new level times 15. Or 50 for the first level.


Note: that empowerment can only take place at a lab, and it takes a turn. So it must be balanced against not performing another action. Increasing the magic path of your pretender god does not increase your bless level.
Empowerment can only take place at a lab, and it takes a turn. So it must be balanced against not performing another action. Increasing the magic path of your pretender god does not increase your bless level.


Somehow magical paths are also related to research. Perhaps a high level adds research, or each multiple path adds research. It is not known if empowerment adds research ability.
Somehow magical paths are also related to research. Perhaps a high level adds research, or each multiple path adds research. It is not known if empowerment adds research ability.
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