Command & Conquer: Red Alert 3/Yokohama: Difference between revisions

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{{Header Nav|game=Command & Conquer: Red Alert 3}}
{{Header Nav|game=Command & Conquer: Red Alert 3}}
{{floatingtoc}}


__TOC__
*'''Mission Objectives'''
*#Retake the Forward Bases
*#Hold out for Reinforcements
*#Destroy the Allied Relay Stations


==Mission Objectives==
*'''Bonus Objectives'''
 
*#Capture the Nanoswarm Hives
#Retake the Forward Bases
*#Destroy the Soviet Forces
#Hold out for Reinforcements
{{-}}
#Destroy the Allied Relay Stations
==Key Strategies==
 
'''Optional Objectives'''
#Capture the Nanoswarm Hives
#Destroy the Soviet Forces
 
==Yuriko!==


==Walkthrough==
===Yuriko!===
The beginning is the easiest. You and your ally both control a single Yuriko Omega. Your first task is basically a tutorial showing you how to use her. So, follow the path around learning how to use Yuriko until you meet your reinforcements, which are two King Onis, and a bunch of shinobis.  There are at least two healing crates along the path, so don't worry about taking a little damage.
The beginning is the easiest. You and your ally both control a single Yuriko Omega. Your first task is basically a tutorial showing you how to use her. So, follow the path around learning how to use Yuriko until you meet your reinforcements, which are two King Onis, and a bunch of shinobis.  There are at least two healing crates along the path, so don't worry about taking a little damage.


At that point, you have broken through to the battlefield, and you will need to clear out the infantry and units attacking the bases.  Before you get very far your co-commander will ask you which side (top or bottom) you want him to take.  Quickly choose a side by selecting the mission indicators on the main map and clicking the button that tells him to take that side.  The bottom side takes the most attacks, the top side gets sporadic air attacks.
At that point, you have broken through to the battlefield, and you will need to clear out the infantry and units attacking the bases.  Before you get very far your co-commander will ask you which side (top or bottom) you want him to take.  Quickly choose a side by selecting the mission indicators on the main map and clicking the button that tells him to take that side.  The bottom side takes the most attacks, the top side gets sporadic air attacks.


==Base Defense==
===Base Defense===
 
It's really not that difficult to hold out for reinforcements.
It's really not that difficult to hold out for reinforcements.


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Take your Yuriko out on short excursions to disrupt enemy naval attackers, but don't keep her out too long as she will draw air strikes.  She is your best defense if an enemy attack breaks through up the ramp.
Take your Yuriko out on short excursions to disrupt enemy naval attackers, but don't keep her out too long as she will draw air strikes.  She is your best defense if an enemy attack breaks through up the ramp.


==Reinforcements==
===Reinforcements===


Your reinforcements consist of an MCV, a refinery core, and a dojo core.  The MCV sets itself up in the water behind your base, and that's a great place for it.  Immediately build a power core, and while it is building set the dojo up someplace close up the ramp to your base, and set the refinery up on the revealed platform to your north.  When the power core is done, build another, and set them both up in the water near your construction yard.  Build another refinery core and set it up next to the other one on the platform to the north.
Your reinforcements consist of an MCV, a refinery core, and a dojo core.  The MCV sets itself up in the water behind your base, and that's a great place for it.  Immediately build a power core, and while it is building set the dojo up someplace close up the ramp to your base, and set the refinery up on the revealed platform to your north.  When the power core is done, build another, and set them both up in the water near your construction yard.  Build another refinery core and set it up next to the other one on the platform to the north.

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