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132.
(133, 135, 136, 139, and 140. I am on a different computer without the CC solutions, so I have to edit what I can without them.) |
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==Level 132: MIX UP== | ==Level 132: MIX UP== | ||
Not only does Mix Up have many different sections in it, but they all take a good amount of time to play through, which makes this level take over five minutes just to play through once. Even if you find it hard, it should still be fun for many players. Odd-step is recommended. | |||
Start by moving west, then knock out the third and first blocks in the column to free the second D, and then use the fourth block, then second, third, and finally first, to take the red key. Use this key near the start to enter a block room, which must be organized into the bomb line above. Begin with the above block 2U, the block past that and then that same block into the first two bombs, and then also follow with the other block on the top line into the far right bomb. Now, play L2DL2DLRD2L2ULU3R and circle back to the start, move the block on the right of the start R, the block right of that 2U, and then both blocks R. You can now push the lower block U, the block above 2U further, then on the way back move the other block L. Blow up bomb 4 with the upper right block, then the fifth block with the next block to the lower left. | |||
Return to the start, then move the top block 2R, the lower block R, and then the top block 2R again, then play the upper block to the empty spot in the bomb line. Get underneath the four blocks and move the first block on the left U, then the second one U as well, the third one 2U, then the second one L, and then the first one all the way around the section to the sixth bomb, which also allows bomb 7 to be removed. Immediately use the block underneath to remove bomb 8, then play the block on the right 2LU, the other one 2U3R, and then the original block R2U. Now, use the two blocks to finish the defuse job and take the green key. You will not require the services of the blocks to the west of you; the ice strip around the level allows you to break through the force floor, which was not originally intended. | |||
Play past the exit, then note the two water bridges to the left; the right one leads to the chips that will end the level, and the left one takes you to two more areas. Step to the north of this area, move two blocks out of the way, then move 2U2RDR2DLURU4RD2RDLD and circle around back to complete block one. Return to the far west side, then run around the first block and move the next one 2R, and knock the far eastern block D, which clears out a shortcut for later. Move the other block touched D on the way around, then leave the second block just above the left bridge and go back to the left side. Shove the block U3R, use the block below that as you did the second, and when it reaches the bridges, move block 2 into the first bridge and block 3 into the second. You will continue to do this with the next four blocks. | |||
Now, collect the block located furthest south and place it above the bridge, then move the block on the far west D, the center block R2D, then the other 2R, and now play the original block out. Finish by playing the block on the top edge 5L, then the other block out, and then the last remaining block as well. However, this time, you will complete the left bridge, so simply leave the right bridge unfinished and jump onto the ice strip. At the end of this, you can jump over the force floor (saving a ''lot'' of time!) and continue to play down 3DL3D3L. Continue to play right all the way to the far right to take seven chips, then U-turn around the water for another seven chips, and now collect the chips on the far left. Finally, dive into the dirt square and collect the blue key, and then leap all the way back around to the south-west corner. | |||
Open the blue door with the teeth behind it, then play UR2U and retreat to the other blue door, which frees the five blocks. Play LU2D3RULULU4LULD, retrieve the block on the top edge, then push the first block into the water and replace its position with the second. Continue to repeat this. To use the remaining three blocks, move the one in the middle R and use the one on the left, move the bottom one L and use the other one, and then just push the fifth one up and use it directly after the fourth block. To steal the sixth block from the teeth, play 4D3R6U2RUDL2RD (wait) 2LUL, finish the bridge, and then wait one move before emerging from the corridor. This causes the teeth to be off-timed with their moves, such that you can escape along the bottom. Finally, finish the right bridge above this, open the green door, and then get under the four different wall paths. To complete this level now, go through the first wall and get the second chip, the fourth wall and the third chip, the third wall and fourth chip, and finally the second wall and first chip. All you have to do is watch out when you slide north on the last one - a bug collision is possible! A few steps away is the exit, worth 683 on Mix Up. | |||
==Level 133: BLOBDANCE== | ==Level 133: BLOBDANCE== |