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Eternal Darkness: Sanity's Requiem/Controls (edit)
Revision as of 01:16, 5 February 2009
, 5 February 2009Merging /Menus and formatting as prettytable
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(Merging /Menus and formatting as prettytable) |
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{{Header Nav|game=Eternal Darkness: Sanity's Requiem}} | {{Header Nav|game=Eternal Darkness: Sanity's Requiem}} | ||
{| {{prettytable}} | |||
!Controls!!In-Game!!Menu | |||
|- | |||
!{{gc|Neutral|Control}} | |||
|Move character | |||
|Select Option | |||
|- | |||
!{{gc|A}} | |||
|Attack with the currently-equipped weapon, or punch if one is not equipped. | |||
|Confirm | |||
|- | |||
!{{gc|B}} | |||
|Context-sensitive action button (i.e. open doors, climb ladders, etc.) | |||
|Cancel | |||
|- | |||
!{{gc|X}} | |||
|Creep/sneak|| | |||
|- | |||
!{{gc|Y}} | |||
|Quickcast assigned spell|| | |||
|- | |||
!{{gc|Neutral|Dpad}} | |||
|Quickcast assigned spell; four different spells can be assigned to correspond with {{gc|Up|Dpad}}, {{gc|Down|Dpad}}, {{gc|Left|Dpad}} and {{gc|Right|Dpad}}|| | |||
|- | |||
!{{gc|L}} | |||
|Hold to make the character sprint; duration depends on the character's stamina | |||
|Cycle through menu screens | |||
|- | |||
!{{gc|R}} | |||
|Target function; can be used in conjunction with {{gc|Neutral|Control}} to target specific body parts and/or direction of melee attack | |||
|Cycle through menu screens | |||
|- | |||
!{{gc|Z}} | |||
|Reload equipped weapon; must be held down to fully reload revolvers and shotguns (only works with projectile weapons and if there is spare ammunition)|| | |||
|} | |||
{{Footer Nav|game=Eternal Darkness: Sanity's Requiem|prevpage=Getting Started|nextpage=Menus}} | {{Footer Nav|game=Eternal Darkness: Sanity's Requiem|prevpage=Getting Started|nextpage=Menus}} |