Eternal Sonata/Battle System: Difference between revisions

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→‎Advanced Techniques: Detailed advanced techniques.
(→‎Status Effects: Noted status icons and visual cues.)
(→‎Advanced Techniques: Detailed advanced techniques.)
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==Advanced Techniques==
==Advanced Techniques==
Varying advanced battle techniques can be invoked depending on the current [[Eternal Sonata/Party Level|Party Level]]. ''A tutorial on the tradeoffs of Party Level 2, including '''Echoes''', is available when Allegretto and Beat first engage an enemy at Party Level 2.''
Varying advanced battle techniques can be invoked depending on the current [[Eternal Sonata/Party Level|Party Level]]. ''A tutorial on the tradeoffs of Party Level 2, including '''Echoes''', is available when Allegretto and Beat first engage an enemy at Party Level 2.''
===Echoes===
*'''Unlocked at Party Level 2.'''
Echoes are a form of power-building. As allies score hits on enemies using normal attacks, they build Echoes. The lower right corner of the screen will indicate when you hit 4, 8, 12, 16, 24, and finally 32 Echoes. When an ally invokes a Special Attack, they consume these Echoes to increase the power of their Special Attack. Although Echoes are consumed when the Special Attack is invoked, the attack itself becomes the beginning of a new series of Echoes (this is most notable when the attack is multi-hit).
Invoking a Special Attack with at least 24 Echoes will trigger an extended animation for the attack. At least 24 Echoes are also needed to create a [[#Harmony Chains|Harmony Chain]].
===Secondary Special Attack===
*'''Unlocked at Party Level 3.'''
When a different attack is assigned to a character's secondary special attack, holding the Special Attack button will cause the special attacks to cycle between primary and secondary. Releasing the button will invoke the attack currently displayed.
===Counterattacks===
*'''Unlocked at Party Level 4.'''
When an enemy first attacks, there is a chance that the timing prompt to defend the enemy's attack shows the Attack button instead. When this is shown, you can press the Attack button instead of the Guard button to perform a counterattack.
:At level 4, you can only counterattack with your normal attack.
:At level 5, you can also counterattack with your Special Attack.
===Harmony Chains===
*'''Unlocked at Party Level 4.'''
With at least 24 Echoes and different moves assigned to a character's primary and secondary special attacks, when a character performs a Special Attack, a timing prompt will appear towards the end of the move. Press Special Attack again in time and the character will perform his/her other Special Attack in the beginnings of a powerful Harmony Chain.
:At level 4, only the initiating character's two Special Attacks can be chained.
:At level 5, the Special Attack of another ally within range can be chained to make a third link.
:At level 6, both Special Attacks of all three allies can be invoked to create a complete six-link Harmony Chain, provided all three characters are in range and have unique primary and secondary Special Attacks.
===Moving Command===
*'''Activated at Party Level 6.'''
At Party Level 6, the Attack, Special Attack, and Guard buttons will randomly reassign themselves in the course of the battle. Pay very close attention to which button is currently assigned when attempting to perform a particular action.
{{Footer Nav|game=Eternal Sonata|prevpage=Controls|nextpage=Party Level}}
{{Footer Nav|game=Eternal Sonata|prevpage=Controls|nextpage=Party Level}}
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