Chrono Trigger/Millennial Fair games: Difference between revisions

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;Tips
;Tips
The easiest way to beat this is to simply hold {{control|{{snes|B}}|{{gc|B}}|{{psx|C}}}} and {{control|{{snes|Up|Dpad}}|{{gc|Up|Dpad}}|{{psx|up|Dpad}}}} while running from dot to dot and tapping {{control|{{snes|A}}|{{gc|A}}|{{psx|X}}|}} like mad.  If you can spend less time pressing the dots and more time running, great.  You probably won't have time to look up at how far down your friend is, so rely on how long the blue dot has been showing to denote how close they are to burning.  You have about three seconds of safe time before you should run and hit the dot, once the dot appears you only have about five seconds before they burn.   
The easiest way to beat this is to simply hold {{control|{{snes|B}}|{{psx|C}}}} and {{control|{{snes|Up|Dpad}}|{{psx|up|Dpad}}}} while running from dot to dot and tapping {{control|{{snes|A}}|{{psx|X}}|}} like mad.  If you can spend less time pressing the dots and more time running, great.  You probably won't have time to look up at how far down your friend is, so rely on how long the blue dot has been showing to denote how close they are to burning.  You have about three seconds of safe time before you should run and hit the dot, once the dot appears you only have about five seconds before they burn.   


The best overall approach is to try and hit the Kilwalas as fast as you can and get one of them back through the door before the dot even appears.  If that Kilwala is the one on the right (suggestion: start with the right), you've basically made the game much easier since you won't have to run very far from end to end (you've shrunk the total width of required movement).
The best overall approach is to try and hit the Kilwalas as fast as you can and get one of them back through the door before the dot even appears.  If that Kilwala is the one on the right (suggestion: start with the right), you've basically made the game much easier since you won't have to run very far from end to end (you've shrunk the total width of required movement).

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