Wii Sports Resort/Swordplay: Difference between revisions

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{{Header Nav|game=Wii Sports Resort}}
{{Header Nav|game=Wii Sports Resort}}


Swordplay has three modes, with the second and third ones becoming unlocked after playing the previous one. The viewpoint is from an almost-first person perspective, with your Mii semi transparent in front of you, holding your kendo sword. Slicing and blocking with the sword are very dependent on the angle at which you hold the sword, as you will often need to cut in a specific line to defeat your opponent, or rotate the sword to block his attack.
Swordplay has three games, with the second and third ones becoming unlocked after playing the previous one. The viewpoint is from an almost-first person perspective, with your Mii semi transparent in front of you, holding your kendo sword. Slicing and blocking with the sword are very dependent on the angle at which you hold the sword, as you will often need to cut in a specific line to defeat your opponent, or rotate the sword to block his attack.


In swordplay, it is very important to slice the right angles and hold your sword correctly for a block. Blocking will unbalance your opponent and give you the opportunity to counter. When you are blocked, your Mii is still able to block, but you must be fairly quick about it. To make effective strikes, you want to cut along the length of your opponent's blade. The more perpendicular you are to his or her sword, the more likely you will be blocked. Opponent Miis often move their swords around, so strike quickly.
In Swordplay, it is very important to slice the right angles and hold your sword correctly for a block. Blocking will unbalance your opponent and give you the opportunity to counter. When you are blocked, your Mii is still able to block, but you must be fairly quick about it. To make effective strikes, you want to cut along the length of your opponent's blade. The more perpendicular you are to his or her sword, the more likely you will be blocked. Opponent Miis often move their swords around, so strike quickly.


The force with which you attack also determines how effective you are. Short, weak cuts may have no effect, precise though they may be. When your opponent is holding his sword horizontally, you'll need cut that way as well, but you also need to exaggerate the movement somewhat so it is recognized by the Wii. If you are sure of your angle, quick flicks of the wrist are the best attack, as they are speedy and powerful.
The force with which you attack also determines how effective you are. Short, weak cuts may have no effect, precise though they may be. When your opponent is holding his sword horizontally, you'll need cut that way as well, but you also need to exaggerate the movement somewhat so it is recognized by the Wii. If you are sure of your angle, quick flicks of the wrist are the best attack, as they are speedy and powerful.
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==Duel==
==Duel==
[[Image:Wii Sports Resort swordplay duel screen.jpg|thumb|right|Block and strike at the right times to eventually knock your opponent off the platform.]]
*'''Players''': 1–2
*'''Players''': 1–2


Duel is played on a lone platform, high above the sea. In two-player mode, the screen is split vertically, with Player 1 on the left and Player 2 on the right. The object is to hit your opponent with your sword until you knock him or her off the platform. The player who wins two of three matches first, wins.
Duel is played on a lone platform, high above the sea. In two-player mode, the screen is split vertically, with Player 1 on the left and Player 2 on the right. The object is to hit your opponent with your sword until you knock him or her off the platform. The player who wins two of three matches first, wins. If you are tied after three rounds, you enter a sudden death match, where the outer portion of the platform falls away, making most decisions come down to just one hit.


{|{{prettytable}}
{|{{prettytable}}
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==Speed Slice==
==Speed Slice==
[[Image:Wii Sports Resort swordplay speed slice screen.jpg|thumb|right|Slice in the direction of the arrow.]]
*'''Players''': 1–2
*'''Players''': 1–2


In this game, the referee throws oversized objects up in the air, and when they land they will be displaying a slice direction. Whoever cuts the object in the correct direction first, wins that round. In two-player mode, the screen is split vertically, with Player 1 on the left and Player 2 on the right. The first player to win ten rounds, wins the game. It is possible to slice first, but slice incorrectly. In that case, you don't get a second chance to do it right, and the other player can take his time making a good slice.
In this game, the referee throws oversized objects up in the air, and when they come down they will be displaying a slice direction. Whoever cuts the object in the correct direction first, wins that round. In two-player mode, the screen is split vertically, with Player 1 on the left and Player 2 on the right. The first player to win ten rounds, wins the game. It is possible to slice first, but slice incorrectly. In that case, you don't get a second chance to do it right, and the other player can take his time making a good slice.


{|{{prettytable}}
{|{{prettytable}}
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|}
|}
*'''Players''': 1
*'''Players''': 1
 
[[Image:Wii Sports Resort swordplay showdown screen.jpg|thumb|left|Make your way through hordes of enemies to complete the level.]]
Once the other two activities have been completed, the largest section will open up. In Showdown, your Mii runs through ten different levels fighting numerous opponents along the way. You get three hearts, which are displayed at the bottom left corner of the screen, and one hit from an opponent takes away a heart. After losing all your hearts, you are taken to the end game screen, where you can try again or go back to another game.
Once the other two activities have been completed, the largest section will open up. In Showdown, your Mii runs through ten different levels fighting numerous opponents along the way. You get three hearts, which are displayed at the bottom left corner of the screen, and one hit from an opponent takes away a heart. After losing all your hearts, you are taken to the end game screen, where you can try again or go back to another game.


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! Stamp !! Acquired
! Stamp !! Acquired
|-
|-
| Not a Scratch || Beat any level without getting hit. This is obviously most easily done on the earlier levels where you opponents are easier.
| Not a Scratch || Beat any level without getting hit. This is obviously most easily done on the earlier levels where your opponents are easier.
|-
|-
| Sword Fighter || Beat the first ten levels.
| Sword Fighter || Beat the first ten levels.

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