Final Fantasy VII/Training: Difference between revisions

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==Gaining AP==
==Gaining AP==
AP is used for leveling-up materia, and like EXP, there's no real trick to getting this. However, you can maximize growth by using Double and Triple growth [[../Weapons|weapons]] and [[../Armour|armour]]. Failing that, use weapons/armour with as many slots as possible (but with positive growth, unlike the last weapons). When you master a materia, it spawns a new piece of that materia - which can then be leveled up further to replace the old materia which can usually be sold for a tidy profit.
AP is used for leveling-up materia, and like EXP, there's no real trick to getting this. However, you can maximize growth by using Double and Triple growth [[../Weapons|weapons]] and [[../Armour|armour]]. Failing that, use weapons/armour with as many slots as possible. When you master a materia, it spawns a new piece of that materia - which can then be leveled up further to replace the old materia which can usually be sold for a tidy profit.


Mideel and Corral Valley are good places to gain AP.
Mideel and Corral Valley are good places to gain AP, and when you're far enough into the game, the best AP givers are Movers, found in the Northern Crater.
 
The best AP givers in the game are in Sephiroth's cave, the elixir eaters and the ''movers''.


==Stat-building==
==Stat-building==

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