The Legend of Zelda: The Wind Waker/Dragon Roost Cavern: Difference between revisions

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=== The Dungeon Map ===
=== The Dungeon Map ===


{{../Item|name=Dungeon Map}}
Unfortunately, this room happens to be dead end, because there is lava in the middle of the room that is impossible to jump across. However, the pots by the entrance are filled with water. Grab one and throw it in the lava in front of the treasure chest on the far side of the room.  This will temporarily create a rock surface you can jump on. Go open the treasure chest to get the {{../Item|name=Dungeon Map}}. You can see the layout of the caverns by with it.
 
Unfortunately, this room happens to be dead end, because there is lava in the middle of the room that is impossible to jump across. However, the pots by the entrance are filled with water. Grab one and throw it in the lava in front of the treasure chest on the far side of the room.  This will temporarily create a rock surface you can jump on. Go open the treasure chest to get the Dungeon Map. You can see the layout of the caverns by with it.


=== Red ChuChu Trouble ===
=== Red ChuChu Trouble ===


With the Dungeon Map in hand, throw a water-filled pot from beside the treasure chest into the lava and cross to the side opposite the door you entered. There is a Red ChuChu at the top of the ladder. Lure it down to you from below. After you defeat it, you can get some Red Chu Jelly from it. Enough of this jelly can be used to make a Red Potion. Whether you want the Red Chu Jelly or not, climb up the ladder and head into the next room.
With the Dungeon Map in hand, throw a water-filled pot from beside the treasure chest into the lava and cross to the side opposite the door you entered. There is a Red ChuChu at the top of the ladder. Lure it down to you from below. After you defeat it, you can get some Red Chu Jelly from it. Enough of this jelly can be used to make a Red Potion. Whether you want the {{../Item|name=Red Chu Jelly}} or not, climb up the ladder and head into the next room.


=== Boards and Swords ===
=== Boards and Swords ===


Head straight forward. A Bokoblin will break through the boarded doorway when you get close enough. After he does that, defeat him and pick up his sword. Use it to break through the boarded doorway on the left of the entrance to the room. Go into the opened pathway. Climb the ledge on the left, kill the Red ChuChus, and break through the boards with the Bokoblin sword. Behind them is a treasure chest containing a Small Key. Jump off the ledge and head through the door on the left.
Head straight forward. A Bokoblin will break through the boarded doorway when you get close enough. After he does that, defeat him and pick up his sword. Use it to break through the boarded doorway on the left of the entrance to the room. Go into the opened pathway. Climb the ledge on the left, kill the Red ChuChus, and break through the boards with the Bokoblin sword. Behind them is a treasure chest containing a {{../Item|name=Small Key}}. Jump off the ledge and head through the door on the left.


=== Agitating Bombs ===
=== Agitating Bombs ===
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=== Nasty Enemies Ahead ===
=== Nasty Enemies Ahead ===


In this room, you'll see an annoying trait of ChuChus: dropping from the ceiling to attack. Try your best to deal with the Red Chuchus as they drop. After you get past them, walk up to the boarded room on the left. When you get close enough, a Bokoblin will jump out of one of the pots behind the boards and smash his way through. Kill him and grab the Boko Stick he had. Light it on the torch stand and Use it to burn through the other boarded entrance on the right.  Stand on the switch inside to open the door. The door leads to a path outside.
In this room, you'll see an annoying trait of ChuChus: dropping from the ceiling to attack. Try your best to deal with the Red Chuchus as they drop. After you get past them, walk up to the boarded room on the left. When you get close enough, a Bokoblin will jump out of one of the pots behind the boards and smash his way through. Kill him and grab the {{../Item|name=Boko Stick}} he had. Light it on the torch stand and use it to burn through the other boarded entrance on the right.  Stand on the switch inside to open the door. The door leads to a path outside.


=== Mountainside Dangers ===
=== Mountainside Dangers ===
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=== The Dungeon Compass ===
=== The Dungeon Compass ===


{{../Item|name=Dungeon Compass}}
When you reach the next room, the King of Red Lions will warn you about rats. He tells you to spread bait around their nests to get to their treasure. After hearing this helpful advice, you'll find there are indeed rats in this room. They will try to be sneaky and steal Rupees from you. Get rid of them before they do. (If you have bait, you can also use them to lure the rats out and buy potion and more bait from them.) When you're able to, turn left and pull out the block in the wall.  Use the block to climb to the top ledge and open the treasure chest on the right, scoring you the {{../Item|name=Dungeon Compass}}. Now, you can tell where you are inside any room of the dungeon. After grabbing the Compass, break the pot in the corner near the locked door that contains Boko Sticks and light one on fire. Throw it across the room at the boarded entrance way to burn down the boards.  This reveals a treasure chest containing a {{../Item|name=Small Key}}.  Use the key to open the locked door in this room.
 
When you reach the next room, the King of Red Lions will warn you about rats. He tells you to spread bait around their nests to get to their treasure. After hearing this helpful advice, you'll find there are indeed rats in this room. They will try to be sneaky and steal Rupees from you. Get rid of them before they do. (If you have bait, you can also use them to lure the rats out and buy potion and more bait from them.) When you're able to, turn left and pull out the block in the wall.  Use the block to climb to the top ledge and open the treasure chest on the right, scoring you the Compass. Now, you can tell where you are inside any room of the dungeon. After grabbing the Compass, break the pot in the corner near the locked door that contains Boko Sticks and light one on fire. Throw it across the room at the boarded entrance way to burn down the boards.  This reveals a treasure chest containing a Small Key.  Use the key to open the locked door in this room.


=== Key in the Nest ===
=== Key in the Nest ===


{{../Item|name=Small Key}}
You're back outside. Turn right, go up the stairway, and jump through the gaps. At the top of the stairs, there is a locked door on the right and a Kargoroc's nest on the left. Head left and kill the Kargoroc. In the nest is a {{../Item|name=Small Key}} to open the locked door.
 
You're back outside. Turn right, go up the stairway, and jump through the gaps. At the top of the stairs, there is a locked door on the right and a Kargoroc's nest on the left. Head left and kill the Kargoroc. In the nest is a Small Key to open the locked door.


=== A Joy Pendant ===
=== A Joy Pendant ===


{{../Item|name=Joy Pendant}}
You'll enter a dark room. Break the nearby pot holding Boko Sticks. Pick one up and light on fire. Head down the hallway and you'll enter a room with several Keese.  Before fighting the Keese, light the torch stand in the middle of the room. Then, fight off the Keese. After you kill the Keese, you'll find a treasure chest containing a {{../Item|name=Joy Pendant}} in the back of the room.  Burn the boarded doorway up with a lighted stick and continue.  Light the two torch stands at the end of the hallway to unlock the door.
 
You'll enter a dark room. Break the nearby pot holding Boko Sticks. Pick one up and light on fire. Head down the hallway and you'll enter a room with several Keese.  Before fighting the Keese, light the torch stand in the middle of the room. Then, fight off the Keese. After you kill the Keese, you'll find a treasure chest containing a Joy Pendant in the back of the room.  Burn the boarded doorway up with a lighted stick and continue.  Light the two torch stands at the end of the hallway to unlock the door.


== 2nd Floor ==
== 2nd Floor ==
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=== Bokoblin's Treasure Chart ===
=== Bokoblin's Treasure Chart ===


The door will lock behind you in the next room. You need to kill all the Bokoblins here to unlock the door.  There are a few hiding in pots, and you'll need to roll against the wall under the shelves to knock down some of the pots.  After you kill all the Bokoblins, find one of the Boko Sticks they had and light the torch stand to get a Treasure Chart. Climb the ladder and go on ahead through the door.
The door will lock behind you in the next room. You need to kill all the Bokoblins here to unlock the door.  There are a few hiding in pots, and you'll need to roll against the wall under the shelves to knock down some of the pots.  After you kill all the Bokoblins, find one of the Boko Sticks they had and light the torch stand to get a {{../Item|name=Treasure Chart}}. Climb the ladder and go on ahead through the door.


=== Riding the Lava ===
=== Riding the Lava ===
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=== Opening the Path Ahead ===
=== Opening the Path Ahead ===


The next room is actually the entrance to the boss, but we still don't have the Big Key. there are two boulders, one to the left and one directly in front of you.  Below the ledge by the entrance is a Bomb Flower.  Blow up the boulder in front of you, revealing the last teleportation pot.  Then, blow up the boulder on the left, revealing a door. Go through it.
The next room is actually the entrance to the boss, but we still don't have the {{../Item|name=Big Key}}. There are two boulders, one to the left and one directly in front of you.  Below the ledge by the entrance is a Bomb Flower.  Blow up the boulder in front of you, revealing the last teleportation pot.  Then, blow up the boulder on the left, revealing a door. Go through it.


=== Miniboss: Bokoblins and Moblin ===
=== Miniboss: Bokoblins and Moblin ===
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Ah, fresh air again, and you're getting closer to Valoo. Of course, he's far from happy right now. Run up the nearby stairs quickly, but don't waste time, because they will start to fall out from under you.  Head through the door on the right and you'll see Medli imprisoned. Now you must face off against her guards, two Bokoblins. When you've taken them out,  A Kargoroc will fly in and drop a Moblin down to face you. He's pretty fierce with his polearm, but he drops his guard often. Dodge his attacks, and wait for a chance to strike. (A real weak point is his behind. Strike it, and he'll run away screaming!)  
Ah, fresh air again, and you're getting closer to Valoo. Of course, he's far from happy right now. Run up the nearby stairs quickly, but don't waste time, because they will start to fall out from under you.  Head through the door on the right and you'll see Medli imprisoned. Now you must face off against her guards, two Bokoblins. When you've taken them out,  A Kargoroc will fly in and drop a Moblin down to face you. He's pretty fierce with his polearm, but he drops his guard often. Dodge his attacks, and wait for a chance to strike. (A real weak point is his behind. Strike it, and he'll run away screaming!)  


When you've finally bested the Moblin, a Skull Necklace is among the spoils, and Medli will be freed. Go talk to her. She tells you some creature is doing something awful to Valoo's tail. The path ahead is quite dangerous, so she gives you something to help, the Grappling Hook.
When you've finally bested the Moblin, a {{../Item|name=Skull Necklace}} is among the spoils, and Medli will be freed. Go talk to her. She tells you some creature is doing something awful to Valoo's tail. The path ahead is quite dangerous, so she gives you something to help, the {{../Item|name=Grappling Hook}}.


=== The Grappling Hook ===
=== The Grappling Hook ===


{{../Item|name=Grappling Hook}}
With the handy Grappling Hook, you can latch onto outstretched poles or branches and swing from them like a vine. You can also steal spoils from enemies with a simple swipe of this weapon. Along with that, you can now salvage treasure from the deep!  
 
With this handy grappling hook, you can latch onto outstretched poles or branches and swing from them like a vine. You can also steal spoils from enemies with a simple swipe of this weapon. Along with that, you can now salvage treasure from the deep!  


Of course, the Grappling Hook is a Rito device, so Medli knows how to use it.
Of course, the Grappling Hook is a Rito device, so Medli knows how to use it.
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=== The Big Key ===
=== The Big Key ===


{{../Item|name=Big Key}}
Here is the location of the {{../Item|name=Big Key}}. In this room, you'll find another Magtail and a circle of flames to the left.  You'll also see a nearby switch that stops the flames from burning.  Lure the Magtail over to you and wait for it to outstretch its pincers. Then, strike it in the eye with the grappling hook twice to make it curl up in a ball. Pick it up and set it on the switch. The flames will extinguish, and you can open the chest that contains the Big Key.  It can open the Boss's door. Once you have the key, head back out through the door you came in.
 
Here is the location of the Big Key. In this room, you'll find another Magtail and a circle of flames to the left.  You'll also see a nearby switch that stops the flames from burning.  Lure the Magtail over to you and wait for it to outstretch its pincers. Then, strike it in the eye with the grappling hook twice to make it curl up in a ball. Pick it up and set it on the switch. The flames will extinguish, and you can open the chest that contains the Big Key.  It can open the Boss's door. Once you have the key, head back out through the door you came in.


== Backtracking ==
== Backtracking ==

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