Street Fighter Alpha 3/Modes and ISMs: Difference between revisions
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Street Fighter Alpha 3/Modes and ISMs (edit)
Revision as of 11:46, 24 September 2010
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*- Damage per hit is lower than in any other mode. | *- Damage per hit is lower than in any other mode. | ||
*- It costs half an OC gauge to use an Alpha Counter. | *- It costs half an OC gauge to use an Alpha Counter. | ||
===Extra ISM-Pluses=== | |||
There are twenty three known ISM Pluses in Edit Mode, of which only twenty one are usable. There are also three hidden ISMs in the Edit Mode menu. | |||
# Alpha Combo | |||
# Alpha Cancel | |||
# Super Alpha Cancel | |||
# Super Guard | |||
# ∞ Guard | |||
# Auto Guard | |||
# Guard Power Plus | |||
# Alpha Counter Plus | |||
# Air Guard | |||
# Resist Dizziness | |||
# Damage Plus | |||
# Status Plus | |||
# Guard Smash | |||
# Super Guard Smash | |||
# Custom Combo Charger | |||
# Alpha Power | |||
# Super Alpha Power | |||
# Supreme Alpha Power | |||
# ∞ Auto Guard | |||
# SC Gauge Recover | |||
# Overall Power Up | |||
# Multiple Tuant | |||
# Air Chain Combo | |||
==Modes== | ==Modes== |