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| ===Land Units=== | | ===Land Units=== |
| ====Infantry ====
| | {{Advance Wars/Unit|Infantry |Inftry|3|2 (5 on mountains)|99|None|N/A|N/A|M Gun|Infantry units have the lowest deployment cost. They can capture bases but have low firepower.|1000|Every property has 20 points to it. An infantry on aproperty can choose "capture" as an action. For each HP the infantry has, it will take 1 point from the property. When the property is down to 0, it is then under your control.}} |
| * Movement Type: Inftry
| | {{Advance Wars/Unit|Mech|Mech|2|2 (5 on mountains)|70|Bazooka|3|Direct|M Gun|Mechs can capture bases, traverse most terrain types,and have superior firepower.|3000|Every property has 20 points to it. A mech on a property can choose "capture" as an action. For each HP the mech has, it will take 1 point from the property. When the property is down to 0, it is then under your control.}} |
| * Movement Points: 3
| | {{Advance Wars/Unit|Recon|Tires|8|5|80|None|N/A|N/A|M Gun|Recon units have high movement range and are strong against infantry units.|4000}} |
| * Vision Range: 2 (5 on mountains)
| | {{Advance Wars/Unit|Tank|Tread|6|3|70|Cannon|9|Direct|M Gun|Tank units have high movement ranges and are inexpensive, so they're easy to deploy.|7000}} |
| * Max Fuel: 99
| | {{Advance Wars/Unit|Md Tank|Tread|5|1|50|Cannon|8|Direct|M Gun|Both attack and defense are strengthened from the light tank. (Rough translation)|16000}} |
| * Primary Weapon: None
| | {{Advance Wars/Unit|Neotank|Tread|6|1|99|Neo Cannon|9|Direct|M Gun|These are new weapons developed by Black Hole. They are more powerful than Md Tanks.|22000}} |
| * Max Ammo: N/A
| | {{Advance Wars/Unit|Megatank|Tread|4|1|70|Mega Cannon|3|Direct|Machine Gun|The strongest tank on Earth, which Green Earth developed. Movement is low. (Rough translation)|28000}} |
| * Attack Type: N/A
| | {{Advance Wars/Unit|APC|Tread|6|1|70|None|N/A|N/A|None|APC units transport infantry units and supply rations, gas, and ammo to deployed troops.|5000}} |
| * Secondary Weapon: M Gun
| | {{Advance Wars/Unit|Artilery|Tread|5|1|50|Cannon|9|Indirect, 2*3|None|Artillery units are an inexpensive way to gain indirect offensive attack capabilities.|6000}} |
| * Description: Infantry units have the lowest deployment cost. They can capture bases but have low firepower.
| | {{Advance Wars/Unit|Rockets|Tires|5|1|50|Rockets|6|Indirect, 3*5|None|Rockets units are valuable, because they can fire on both land and naval units.|15000}} |
| * Cost: 1000
| | {{Advance Wars/Unit|A*Air|Tread|6|2|60|Vulcan|9|Direct|None|A*air units work well against infantry and air units. They're weak against tanks.|8000}} |
| * Special Notes: Every property has 20 points to it. An infantry on aproperty can choose "capture" as an action. For each HP the infantry has, it will take 1 point from the property. When the property is down to 0, it is then under your control.
| | {{Advance Wars/Unit|Missiles|Tires|4|5|50|Missiles|6|Indirect, 3*5|None|Missile units are essential in defending against air units. Their vision range is large.|12000}} |
| | | {{Advance Wars/Unit|Piperunner|Pipeline|9|4|99|Pipe Gun|9|Indirect, 2*5|None|Indirect attack unit developed by Black Hole. Can only be moved on pipes and bases. (Rough translation)|20000}} |
| ====Mech====
| | {{Advance Wars/Unit|Oozium|Slime|1|1|** (Infinite)|Unique|Unlimited|Unique|None|(Need to translate)|(Find effective cost (for CO Gauge)) Cannot be bought, only predeployed.|It can move one square at a time. If adjacent to an enemy unit, it can move onto it and destroy it. It has very high defense. OHKOs are extremely difficult (ie. need to use Colin's SCO Power).}} |
| * Movement Type: Mech
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| * Movement Points: 2
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| * Vision Range: 2 (5 on mountains)
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| * Max Fuel: 70
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| * Primary Weapon: Bazooka
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| * Max Ammo: 3
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| * Attack Type: Direct
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| * Secondary Weapon: M Gun
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| * Description: Mechs can capture bases, traverse most terrain types,and have superior firepower.
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| * Cost: 3000
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| * Special Notes: Every property has 20 points to it. A mech on a property can choose "capture" as an action. For each HP the mech has, it will take 1 point from the property. When the property is down to 0, it is then under your control.
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| ====Recon====
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| * Movement Type: Tires
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| * Movement Points: 8
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| * Vision Range: 5
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| * Max Fuel: 80
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| * Primary Weapon: None
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| * Max Ammo: N/A
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| * Attack Type: N/A
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| * Secondary Weapon: M Gun
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| * Description: Recon units have high movement range and are strong against infantry units.
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| * Cost: 4000
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| ====Tank====
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| * Movement Type: Tread
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| * Movement Points: 6
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| * Vision Range: 3
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| * Max Fuel: 70
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| * Primary Weapon: Cannon
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| * Max Ammo: 9
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| * Attack Type: Direct
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| * Secondary Weapon: M Gun
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| * Description: Tank units have high movement ranges and are inexpensive, so they're easy to deploy.
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| * Cost: 7000
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| ====Md Tank====
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| * Movement Type: Tread
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| * Movement Points: 5
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| * Vision Range: 1
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| * Max Fuel: 50
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| * Primary Weapon: Cannon
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| * Max Ammo: 8
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| * Attack Type: Direct
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| * Secondary Weapon: M Gun
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| * Description: Both attack and defense are strengthened from the light tank. ^Rough translation^
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| * Cost: 16000
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| ====Neotank====
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| * Movement Type: Tread
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| * Movement Points: 6
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| * Vision Range: 1
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| * Max Fuel: 99
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| * Primary Weapon: Neo Cannon
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| * Max Ammo: 9
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| * Attack Type: Direct
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| * Secondary Weapon: M Gun
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| * Description: These are new weapons developed by Black Hole. They are more powerful than Md Tanks.
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| * Cost: 22000
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| ====Megatank====
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| * Movement Type: Tread
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| * Movement Points: 4
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| * Vision Range: 1
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| * Max Fuel: 70
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| * Primary Weapon: Mega Cannon
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| * Max Ammo: 3
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| * Attack Type: Direct
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| * Secondary Weapon: Machine Gun
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| * Description: The strongest tank on Earth, which Green Earth developed. Movement is low. ^Rough translation^
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| * Cost: 28000
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| ====APC====
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| * Movement Type: Tread
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| * Movement Points: 6
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| * Vision Range: 1
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| * Max Fuel: 70
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| * Primary Weapon: None
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| * Max Ammo: N/A
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| * Attack Type: N/A
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| * Secondary Weapon: None
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| * Description: APC units transport infantry units and supply rations, gas, and ammo to deployed troops.
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| * Cost: 5000
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| ====Artilery====
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| * Movement Type: Tread
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| * Movement Points: 5
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| * Vision Range: 1
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| * Max Fuel: 50
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| * Primary Weapon: Cannon
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| * Max Ammo: 9
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| * Attack Type: Indirect, 2*3
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| * Secondary Weapon: None
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| * Description: Artillery units are an inexpensive way to gain indirect offensive attack capabilities.
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| * Cost: 6000
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| ====Rockets====
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| * Movement Type: Tires
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| * Movement Points: 5
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| * Vision Range: 1
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| * Max Fuel: 50
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| * Primary Weapon: Rockets
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| * Max Ammo: 6
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| * Attack Type: Indirect, 3*5
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| * Secondary Weapon: None
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| * Description: Rockets units are valuable, because they can fire on both land and naval units.
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| * Cost: 15000
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| ====A*Air====
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| * Movement Type: Tread
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| * Movement Points: 6
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| * Vision Range: 2
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| * Max Fuel: 60
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| * Primary Weapon: Vulcan
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| * Max Ammo: 9
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| * Attack Type: Direct
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| * Secondary Weapon: None
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| * Description: A*air units work well against infantry and air units. They're weak against tanks.
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| * Cost: 8000
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| ====Missiles====
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| * Movement Type: Tires
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| * Movement Points: 4
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| * Vision Range: 5
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| * Max Fuel: 50
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| * Primary Weapon: Missiles
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| * Max Ammo: 6
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| * Attack Type: Indirect, 3*5
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| * Secondary Weapon: None
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| * Description: Missile units are essential in defending against air units. Their vision range is large.
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| * Cost: 12000
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| ====Piperunner====
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| * Movement Type: Pipeline
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| * Movement Points: 9
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| * Vision Range: 4
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| * Max Fuel: 99
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| * Primary Weapon: Pipe Gun
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| * Max Ammo: 9
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| * Attack Type: Indirect, 2*5
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| * Secondary Weapon: None
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| * Description: Indirect attack unit developed by Black Hole. Can only be moved on pipes and bases. ^Rough translation^
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| * Cost: 20000
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| ====Oozium====
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| * Movement Type: Slime
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| * Movement Points: 1
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| * Vision Range: 1
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| * Max Fuel: ** (Infinite)
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| * Primary Weapon: Unique
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| * Max Ammo: Unlimited
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| * Attack Type: Unique
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| * Secondary Weapon: None
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| * Description: ^Need to translate^
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| * Cost: ^Find effective cost (for CO Gauge)^ Cannot be bought, only predeployed.
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| * Special Notes: It can move one square at a time. If adjacent to an enemy unit, it can move onto it and destroy it. It has very high defense. OHKOs are extremely difficult (ie. need to use Colin's SCO Power).
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| ===Air Units=== | | ===Air Units=== |
| Fighter | | {{Advance Wars/Unit|Fighter|Air|9|2|99|Missiles|9|Direct|None|Fighter units are strong vs. other air units. They also have the highest movement.|20000}} |
| Movement Type: Air
| | {{Advance Wars/Unit|Bomber|Air|7|2|99|Bombs|9|Direct|None|Bomber units can fire on ground and naval units with a high destructive force.|22000}} |
| Movement Points: 9
| | {{Advance Wars/Unit|B Copter|Air|6|3|99|Missiles|6|Direct|M Gun|B (Battle) copter units can fire on many unit types, so they're quite valuable.|9000}} |
| Vision Range: 2
| | {{Advance Wars/Unit|T Copter|Air|6|2|99|None|N/A|N/A|None|T copters can transport both infantry and mech units.|5000}} |
| Max Fuel: 99
| | {{Advance Wars/Unit|Stealth|Air|6|60|Omnimissiles|6|Direct|None|4|When it hides, it can only be seen adjacent units and attacked by fighters or stealth. (Rough translation)|24000|Uses 8 fuel/turn while hidden. When hidden only fighters or stealth can hit it, otherwise it can be hit like any other plane. Being hidden does not reduce damage. It only reduces the number of units that can target it.}} |
| Primary Weapon: Missiles
| | {{Advance Wars/Unit|Black Bomb|Air|9|1|45|Unique (See Special Notes)|1|AoE, 3|None|An unmanned weapon from Black Hole. When it explodes it does damage to all units within 3 squares. (Rough translation)|25000|It does 5 HP dmg, but cannot finish off a unit. Will not harm a Hellium. It will hurt allies as well as enemies. The AoE has radius 3 and is shown below. |
| Max Ammo: 9
| | <pre> |
| Attack Type: Direct
| | x |
| Secondary Weapon: None
| | xxx |
| Description: Fighter units are strong vs. other air units. They
| | xxxxx |
| also have the highest movement.
| | xxxxxxx |
| Cost: 20000
| | xxxxx |
| | | xxx |
| Bomber | | x |
| Movement Type: Air
| | </pre> |
| Movement Points: 7
| | }} |
| Vision Range: 2
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| Max Fuel: 99
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| Primary Weapon: Bombs
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| Max Ammo: 9
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| Attack Type: Direct
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| Secondary Weapon: None
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| Description: Bomber units can fire on ground and naval units with
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| a high destructive force.
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| Cost: 22000
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| B Copter | |
| Movement Type: Air
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| Movement Points: 6
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| Vision Range: 3
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| Max Fuel: 99
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| Primary Weapon: Missiles
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| Max Ammo: 6
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| Attack Type: Direct
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| Secondary Weapon: M Gun
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| Description: B (Battle) copter units can fire on many unit types,
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| so they're quite valuable.
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| Cost: 9000
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| T Copter | |
| Movement Type: Air
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| Movement Points: 6
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| Vision Range: 2
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| Max Fuel: 99
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| Primary Weapon: None
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| Max Ammo: N/A
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| Attack Type: N/A
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| Secondary Weapon: None
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| Description: T copters can transport both infantry and mech units.
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| Cost: 5000
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| Stealth | |
| Movement Type: Air
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| Movement Points: 6
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| Max Fuel: 60
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| Primary Weapon: Omnimissiles
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| Max Ammo: 6
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| Attack Type: Direct
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| Secondary Weapon: None
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| Vision Range: 4
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| Description: When it hides, it can only be seen adjacent units and
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| attacked by fighters or stealth. ^Rough translation^
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| Cost: 24000
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| Special Notes: Uses 8 fuel/turn while hidden. When hidden only
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| fighters or stealth can hit it, otherwise it can be
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| hit like any other plane. Being hidden does not
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| reduce damage. It only reduces the number of units
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| that can target it.
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| Black Bomb | |
| Movement Type: Air
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| Movement Points: 9
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| Vision Range: 1
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| Max Fuel: 45
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| Primary Weapon: Unique (See Special Notes)
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| Max Ammo: 1
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| Attack Type: AoE, 3
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| Secondary Weapon: None
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| Description: An unmanned weapon from Black Hole. When it explodes
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| it does damage to all units within 3 squares.
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| ^Rough translation^
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| Cost: 25000
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| Special Notes: It does 5 HP dmg, but cannot finish off a unit. Will
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| not harm a Hellium. It will hurt allies as well as
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| enemies. The AoE has radius 3 and is shown below.
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| x
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| xxx
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| xxxxx
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| xxxxxxx
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| xxxxx
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| xxx
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| x
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|
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| ===Sea Units=== | | ===Sea Units=== |
| | | {{Advance Wars/Unit|B Ship|Sea|5|2|99|Cannon|9|Indirect, 2-6|None|B (Battle) ships have a larger attack range than even rocket units.|28000}} |
| B Ship | | {{Advance Wars/Unit|Cruiser|Ships|6|3|99|Missiles|9|Direct|A-Air Gun|It is strong against subs and air units. It can load and supply two copter units. (Rough translation)|18000}} |
| Movement Type: Sea
| | {{Advance Wars/Unit|Lander|Trans|6|1|99|None|N/A|N/A|None|Landers can transport two ground units. If the lander sinks, the units vanish.|12000}} |
| Movement Points: 5
| | {{Advance Wars/Unit|Sub|Ships|5|5|60|Torps|6|Direct|None|Submerged subs are difficult to find, and only cruisers and subs can fire on them.|20000|When a sub hides, only cruisers or subs can fire on it. Otherwise it can be attacked like a normal sea unit. Being hidden does not affect damage done to a sub, only what can hit it. Subs use 5 fuel per turn while hidden.}} |
| Vision Range: 2
| | {{Advance Wars/Unit|B Boat|Trans|7|1|60|None|N/A|N/A|None|It can load two soldier units. It recovers 1 HP and supplies to adjacent units. (Rough translation)|7500|Black boats can repair any units, but it still costs money for the repairs (1/10 cost for 1 HP).}} |
| Max Fuel: 99
| | {{Advance Wars/Unit|Carrier|Ships|5|4|99|Anti-Air Missiles|9|Indirect, 3-8|None|It can load two air units and supplies them. Its indirect attack has a wide range in the sky. (Rough translation)|30000|The carrier only supplies units it has loaded, not adjacent units. It can load Black Bombs.}} |
| Primary Weapon: Cannon
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| Max Ammo: 9
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| Attack Type: Indirect, 2-6
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| Secondary Weapon: None
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| Description: B (Battle) ships have a larger attack range than even
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| rocket units.
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| Cost: 28000
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| Cruiser | |
| Movement Type: Ships
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| Movement Points: 6
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| Vision Range: 3
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| Max Fuel: 99
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| Primary Weapon: Missiles
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| Max Ammo: 9
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| Attack Type: Direct
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| Secondary Weapon: A-Air Gun
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| Description: It is strong against subs and air units. It can
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| load and supply two copter units. ^Rough translation^
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| Cost: 18000
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| Lander | |
| Movement Type: Trans
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| Movement Points: 6
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| Vision Range: 1
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| Max Fuel: 99
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| Primary Weapon: None
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| Max Ammo: N/A
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| Attack Type: N/A
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| Secondary Weapon: None
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| Description: Landers can transport two ground units. If the
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| lander sinks, the units vanish.
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| Cost: 12000
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| Sub | |
| Movement Type: Ships
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| Movement Points: 5
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| Vision Range: 5
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| Max Fuel: 60
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| Primary Weapon: Torps
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| Max Ammo: 6
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| Attack Type: Direct
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| Secondary Weapon: None
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| Description: Submerged subs are difficult to find, and only
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| cruisers and subs can fire on them.
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| Cost: 20000
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| Special Notes: When a sub hides, only cruisers or subs can fire on
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| it. Otherwise it can be attacked like a normal sea
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| unit. Being hidden does not affect damage done to a
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| sub, only what can hit it. Subs use 5 fuel per turn
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| while hidden.
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| B Boat | |
| Movement Type: Trans
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| Movement Points: 7
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| Vision Range: 1
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| Max Fuel: 60
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| Primary Weapon: None
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| Max Ammo: N/A
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| Attack Type: N/A
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| Secondary Weapon: None
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| Description: It can load two soldier units. It recovers 1 HP and
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| supplies to adjacent units. ^Rough translation^
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| Cost: 7500
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| Special Notes: Black boats can repair any units, but it still costs
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| money for the repairs (1/10 cost for 1 HP).
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| Carrier | |
| Movement Type: Ships
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| Movement Points: 5
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| Vision Range: 4
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| Max Fuel: 99
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| Primary Weapon: Anti-Air Missiles
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| Max Ammo: 9
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| Attack Type: Indirect, 3-8
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| Secondary Weapon: None
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| Description: It can load two air units and supplies them. Its
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| indirect attack has a wide range in the sky.
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| ^Rough translation^
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| Cost: 30000
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| Special Notes: The carrier only supplies units it has loaded, not
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| adjacent units. It can load Black Bombs.
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|
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|
| ==Standard Units: Damage Information== | | ==Standard Units: Damage Information== |