Super Smash Bros. Brawl/Pit: Difference between revisions

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(Who said Marth was easy?)
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===Marth===
===Marth===
Marth outranges you in the air and on the ground, so he will be relatively safe from your attacks. He will be trying to space his tipper attacks on you while keeping out of your range. He outspeeds you on the ground so arrow camping will be a little harder. Keep him away from you using your arrows. Howver, any good player will perfect shield your arrows, so use them wisely. Marth's Dancing Blade outspeeds everything except oyur basic combo, and you can't really do anything about it. He also has a great pressure game with his attacks. Marth's recovery is fairly linear, so it should be pretty easy to edgeguard, just beware of an occasional Counter. Speaking of which, if a bad Marth is spamming Counter, just grab him. When you're recovering, avoid Wings of Icarus, as Marth can have a very easy time hitting you out of it. Mirror Shield if you can't avoid his attacks. Try to glide your way in smartly and avoid Marth's attacks. Don't try to approach with Angel Ring. He doesn't have deflectable projectiles and you will eat a Forward Smash. KOing him won't be easy, find a gap in his attacks then strike the finishing blow. When you are in KO percentages, watch out for his tipped smashes. These moves has extremely high knockback, and will KO you. In short, Pit has a bad time with Marth. Punish his mistakes and avoid being forced to no recovery. Use arrows wisely and you should win this matchup.
Marth outranges you in the air and on the ground, so he will be relatively safe from your attacks. He will be trying to space his tipper attacks on you while keeping out of your range. He outspeeds you on the ground so arrow camping will be a little harder. Keep him away from you using your arrows. However, any good player will perfect shield your arrows, so use them wisely. Marth's Dancing Blade outspeeds everything except your basic combo, and you can't really do anything about it. He also has a great pressure game with his attacks. Marth's recovery is fairly linear, so it should be pretty easy to edgeguard, just beware of an occasional Counter. Speaking of which, if a bad Marth is spamming Counter, just grab him. When you're recovering, avoid Wings of Icarus, as Marth can have a very easy time hitting you out of it. Mirror Shield if you can't avoid his attacks. Try to glide your way in smartly and avoid Marth's attacks. Don't try to approach with Angel Ring. He doesn't have deflectable projectiles and you will eat a Forward Smash. KOing him won't be easy, find a gap in his attacks then strike the finishing blow. When you are in KO percentages, watch out for his tipped smashes. These moves has extremely high knockback, and will KO you. In short, Pit has a bad time with Marth. Punish his mistakes and avoid being forced to no recovery. Use arrows wisely and you should win this matchup.
 
===Ike===
===Ike===
Fighting Ike will be a tough one. His standard attacks are strong. Evade his Final Smash because it will KO anything above 50%.
Fighting Ike will be a tough one. His standard attacks are strong. Evade his Final Smash because it will KO anything above 50%.
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