Street Fighter Alpha/Gen: Difference between revisions

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! Name || Description
! Name || Description
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| Ansatsu Ken || Gen is able to switch between two fighting styles, the Sou-ryuu style and the Ki-ryuu style. This makes him a very versatile character.
| Ansatsu Ken || Gen is able to switch between two fighting styles, the Sou-ryuu style and the Ki-ryuu style. This makes him a very versatile character. The Sou-ryuu style, or Mantis style, focuses more on precise and quick attacks that strike the opponent's weakpoints while the Ki-ryuu style, or Crane style, focuses on balance, evasion and grace.
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| Hyakurenkou || Gen can strike with his hand so fast that they appear as a blur. This is a good way to deal damage.
| Hyakurenkou || Practitioners of the Sou-ryuu style are famous for their extremely quick attacks. Gen takes this up a notch. After years of training, he is able to strike so swiftly at once that his hands appear as a blur to opponents.
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| Gekirou || Gen does a skyward kick, and if it hits an opponent, he can even add a few kicks in midair.
| Gekirou || Gen also rigorously trained his kicks. He is able to perform a jump kick, and if it connects, he can choose to kick a few more times while staying in the air.
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| Zan'ei || Gen holds his hand up in a claw-like position and rushes forward, aiming his hand at the opponent's vital organs. If he connects with the opponent, he will move right past them so fast that the opponent can only feel the effects of the attack some time afterwards.
| Zan'ei || Gen holds his hand up in a claw-like position and rushes forward, aiming his hand at the opponent's abdomen. If he connects with the opponent, he will move right past them so fast that the opponent can only feel the effects of the attack some time afterwards. This attack is one of Gen's signature assassination techniques. It targets the opponent's vital organs, and can mortally wound an opponent.
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| Shitenshuu || Gen rapidly strikes the opponent's vital points causing a countdown to appear on the opponents head. As it counts down, the opponent takes a little damage before the final hit which knocks them dizzy.
| Shitenshuu || Gen performs a Hyakurentou aim at his opponents various weak spots. The opponent initially doesn't few anything, but after a few seconds the opponent will feel a sudden burst of pain as his wounds instantly worsen. One of the weak points hit is the brain, and when the burst hits, the opponent is knocked dizzy, making him very vulnerable for further attacks.
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| Jyasen || Gen rolls quickly along the ground then holds out his hand to strike the opponent. This attack can do a lot of damage and chips away the guard meter.
| Jyasen || Gen rolls quickly along the ground, evading higher hitting attacks during this state as well as damaging the opponent with his inertia. He then makes a sudden strike with his hand.
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| Ouga || Gen wall jumps off a wall and can choose to followup with a jump kick, cancel the move, a longer jump kick or jump to the ceiling. From the ceiling jumping off he can also choose to stomp the opponent, cancel the move or perform a dive kick.
| Ouga || Gen has developed a technique that allows him to evade and confuse his opponents. By using his agility, he jumps onto a wall, which then he can decide to do a flying kick or varying distances or feint the move by simply jumping off. He takes this further up a notch by jumping to the ceiling. From there, he can push himself from the ceiling to stomp an opponent straight below him, do a drop kick in two different directions or just jump from the ceiling without attacking.
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| Kyoutetsu || Gen pauses for a moment and hooks the opponent.
| Kyoutetsu/Onkyou || Gen can mimic the movement of a crane's wings and does a ranged and strong swipe with his arm.
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| Onkyou || Gen pauses then hooks with his other hand.
| Kirou || Gen holds his elbow up and quickly strikes the opponent with his fingers. This attack has more range then his finger strike shile in Mantis style.
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| Kirou || Gen holds his elbow up and quickly strikes the opponent with his fingers.
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| Satsujin || Gen does a slightly longer crouching kick.
| Satsujin || Gen does a slightly longer crouching kick.
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| Saizu || Gen can kick in both directions in the case he jumps over an opponent.
| Saizu || Gen's medium kick can hit behind him as well as in front, letting him switch sides with his opponent while attacking him.
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| Uken || Gen can perform two consecutive roundhouse kicks while in the air.
| Uken || Gen can do two roundhouse kicks while fighting in the air, and the kicks can combo into themselves.
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| Kouga || Gen does several powerful Ouga kicks. This attack is not very useful as it cannot combo into itself, but it is a good surprise move.
| Kouga || Gen leaps to the closest wall and proceeds to do several Ouga kicks at the opponent. While the opponent can move freely and strike back during the move, Gen's erratic angles in his kicks makes it difficult for the opponent to evade them.
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| Jakouha || Gen flies upwards to grab an aerial opponent and stomps them into the ground multiple times.
| Jakouha || Gen springs upwards in an attempt to grab an opponent attacking from the air. I fhe succeeds, he will slam the opponent to the ground. Before the opponent can recover, he stomps on their face multiple times, keeping them down.
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