71,122
edits
(New page) |
m (cleanup) |
||
Line 5: | Line 5: | ||
== Tactical Overview== | == Tactical Overview== | ||
Draconians share the tactical flexibility of Lizardmen, but without the limits in culture. They are a strong race, having unit strong in both ranged and close combat. However, their settlers do not share the flying ability, somewhat limiting their ability to fast expand across oceans. | Draconians share the tactical flexibility of Lizardmen, but without the limits in culture. They are a strong race, having unit strong in both ranged and close combat. However, their settlers do not share the flying ability, somewhat limiting their ability to fast expand across oceans. | ||
Their lack of a Miner's Guild may slightly reduce their production capabilities, but this is a minor issue. Overall, the Draconians are strong, flexible and extremely dangerous. | Their lack of a Miner's Guild may slightly reduce their production capabilities, but this is a minor issue. Overall, the Draconians are strong, flexible and extremely dangerous. | ||
== Special Rules == | == Special Rules == | ||
All units have +1 defense and +2 resistance. All units except settlers can fly. All non-ranged units have Breath 1. | All units have +1 defense and +2 resistance. All units except settlers can fly. All non-ranged units have Breath 1. | ||
Catapults cost normal. Bowmen, Shamans and Magicians cost 50% extra. All other normal units cost 250% of normal. | |||
Catapults cost normal. Bowmen, Shamans and Magicians cost 50% extra. All other normal units cost 250% of normal. | |||
Draconians can only be selected as a starting race if your Wizard has the ''Myrran'' ability. | Draconians can only be selected as a starting race if your Wizard has the ''Myrran'' ability. | ||
== Normal Units == | == Normal Units == | ||
Draconian cities can build Spearmen, Swordsmen, Halberdiers, Bowmen, Shamans and Magicians. | Draconian cities can build Spearmen, Swordsmen, Halberdiers, Bowmen, Shamans and Magicians. | ||
They cannot build Engineers, Cavalry, Priests, Catapults and Galleys. | They cannot build Engineers, Cavalry, Priests, Catapults and Galleys. | ||
Line 23: | Line 27: | ||
Draconian cities can build Air Ships and Doom Drakes. | Draconian cities can build Air Ships and Doom Drakes. | ||
{| {{ | {| {{prettytable}} | ||
! Name | |||
! Cost | |||
! No. of figures | |||
! Upkeep | |||
! Melee Attack | |||
! Ranged Attack | |||
! Defense | |||
! Resistance | |||
! Movement | |||
! Hit Points | |||
! Specials | |||
|- | |- | ||
| Air Ship | | Air Ship |