Fire Emblem: The Sacred Stones/Chapter 3: The Bandits of Borgo: Difference between revisions

Jump to navigation Jump to search
Item notes
(→‎Boss: Bazba: added good level up planning for ross. and added a better strategy)
(Item notes)
Line 5: Line 5:
**Neimi (Automatic)
**Neimi (Automatic)
**Colm (Neutral; talk with Neimi)
**Colm (Neutral; talk with Neimi)
*Items:
**Steals:
***Antitoxin (Mercenary next to Bazba)
***Pure Water (Fighter outside the throne room)
**Drops:
***Door Key (Brigand directly right from the start, next to a pillar)
***Chest Key (Brigand directly right from the start, next to a chest)
**Chests:
***Iron Lance (left chest, to the north)
***Hand Axe (middle chest, to the north)
***Iron Sword (right chest, to the north)
***Javelin (chest to the south west)
Send Neimi up to speak with Colm when he appears at the end of turn 1. Have everyone else break through the cracked walls of the two rooms east of the starting point. Defeat the bandit in the southern room, get the javelin from the chest, and use combined direct and ranged attacks to take out the bandit in the north room. After, use the door key to open the door between the two rooms and send everyone up without straying into the bandit in the northernmost room's range. Have Colm, Neimi, and another weaker character take out that bandit, then send everyone but Ross and Franz (who should have been given the javelin) into the room. Get Colm to steal the contents of the room's three chests, then distribute them to your units. Meanwhile, get Ross to take out the Brigand on the other side of the cracked wall while Franz attacks the Thief below him. If the Thief survives until your units enter that main room, he'll steal all their loot, and you'll have to get Colm to steal it back if you want it. Once the western side of the main room is cleared, break the cracked wall on its west wall and have Colm open the door in its north wall. Storm in and defeat all but Bazba and his bodyguard. Then have your weaker units and one strong unit position themselves around Bazba.
Send Neimi up to speak with Colm when he appears at the end of turn 1. Have everyone else break through the cracked walls of the two rooms east of the starting point. Defeat the bandit in the southern room, get the javelin from the chest, and use combined direct and ranged attacks to take out the bandit in the north room. After, use the door key to open the door between the two rooms and send everyone up without straying into the bandit in the northernmost room's range. Have Colm, Neimi, and another weaker character take out that bandit, then send everyone but Ross and Franz (who should have been given the javelin) into the room. Get Colm to steal the contents of the room's three chests, then distribute them to your units. Meanwhile, get Ross to take out the Brigand on the other side of the cracked wall while Franz attacks the Thief below him. If the Thief survives until your units enter that main room, he'll steal all their loot, and you'll have to get Colm to steal it back if you want it. Once the western side of the main room is cleared, break the cracked wall on its west wall and have Colm open the door in its north wall. Storm in and defeat all but Bazba and his bodyguard. Then have your weaker units and one strong unit position themselves around Bazba.


Navigation menu