Dota 2/Zeus the Lord of Heaven: Difference between revisions

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6.76b changes
m (6.76b changes)
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* '''True Sight Radius:''' 900
* '''True Sight Radius:''' 900
* '''Duration:''' 3
* '''Duration:''' 3
* '''Damage:''' 210 / 335 / 460
* '''Damage:''' 225 / 350 / 475
* '''Mana Cost:''' 225 / 325 / 450
* '''Mana Cost:''' 225 / 325 / 450
* '''Cooldown:''' 90
* '''Cooldown:''' 90
* '''Scepter Damage:''' 400 / 500 / 600
* '''Scepter Damage:''' 440 / 540 / 640
Thundergod's Wrath will strike every enemy hero with lightning, no matter where they are, dealing damage and granting True Sight in a 900 radius around the hero. It won't damage invisible heroes, but will still reveal them. It can be used at the beginning of a teamfight to start it with your team having the health advantage. Alternatively it can be used at the very end of a skirmish to finish off escaping enemies.
Thundergod's Wrath will strike every enemy hero with lightning, no matter where they are, dealing damage and granting True Sight in a 900 radius around the hero. It won't damage invisible heroes, but will still reveal them. It can be used at the beginning of a teamfight to start it with your team having the health advantage. Alternatively it can be used at the very end of a skirmish to finish off escaping enemies.


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