Wolfenstein: Enemy Territory/Würzburg Radar: Difference between revisions

Jump to navigation Jump to search
fix spelling
(Umlaut)
(fix spelling)
Line 1: Line 1:
{{Header Nav|game=Wolfenstein: Enemy Territory}}
{{Header Nav|game=Wolfenstein: Enemy Territory}}
[[Image:WET_WurzburgRadar.PNG|right|thumb|The Allies are attempting to steal components of the new Axis Würzburg 62A Radar for technical analysis. The Axis must guard their two prototype radars and prevent the Allies from escaping with any stolen parts.]]
[[Image:WET_WurzburgRadar.PNG|right|thumb|The Allies are attempting to steal components of the new Axis Würzburg 62A Radar for technical analysis. The Axis must guard their two prototype radars and prevent the Allies from escaping with any stolen parts.]]
{{quote|Stunned by the Luftwaffe's humiliating failures to keep the Reich's skies free of Allied bombers, Axis scientists are developing new "radar" devices which could spell death for the Allied forces. The Würzburg radar electronically detects and pinpoints Allied aircraft even on the darkest of nights! Can the Allies capture the innards of these silent sky sentries, and deliver them to their waiting egghead scientists? Can the Axis repel the Allied technology thieves? Only time...will tell!|Briefing announcer}}
{{quote|Stunned by the Luftwaffe's humiliating failures to keep the Reich's skies free of Allied bombers, Axis scientists are developing new "radar" devices which could spell death for the Allied forces. The Würzburg radar electronically detects and pinpoints Allied aircraft even on the darkest of nights! Can the Allies capture the innards of these silent sky sentries, and deliver them to their waiting egghead scientists? Can the Axis repel the Allied technology thieves? Only time...will tell!|Briefing announcer}}
Line 25: Line 26:


Also of note is a small house located down the road from the main entrance. It contains an Axis-specific machine gun and, most importantly, some health and ammo crates.
Also of note is a small house located down the road from the main entrance. It contains an Axis-specific machine gun and, most importantly, some health and ammo crates.
===Constructables===
===Constructables===
[[Image:WET_NeutralBuild.jpg|left]] '''Bunker Machine Gun:''' This machine gun is useful for the Axis in guarding the Forward Bunker, but skilled players can swarm the machine gun or catch its operator by surprise easily. This machine gun can be satcheled or dynamited by an Allied Covert Ops or an Engineer once the Forward Bunker is taken for some Engineering/Covert Ops experience. An engineer can then rebuild the machine gun for even more engineering experience.
[[Image:WET_NeutralBuild.jpg|left]] '''Bunker Machine Gun:''' This machine gun is useful for the Axis in guarding the Forward Bunker, but skilled players can swarm the machine gun or catch its operator by surprise easily. This machine gun can be satcheled or dynamited by an Allied Covert Ops or an Engineer once the Forward Bunker is taken for some Engineering/Covert Ops experience. An engineer can then rebuild the machine gun for even more engineering experience.
Line 66: Line 68:
Once the Forward Bunker is secured, the next objective is to destroy the main entrance. If this entrance is destroyed, the Allies will take the Forward Bunker permanently. The most obvious attack route for the Axis is the team door to the side of the main entrance. Mining this area can prove effective, but keep in mind that sometimes Axis players can take the long way around and surprise your team from behind. Regardless, a few mines, coupled with maybe a machine gun pointed at the team door, is the best way to protect the dynamite.
Once the Forward Bunker is secured, the next objective is to destroy the main entrance. If this entrance is destroyed, the Allies will take the Forward Bunker permanently. The most obvious attack route for the Axis is the team door to the side of the main entrance. Mining this area can prove effective, but keep in mind that sometimes Axis players can take the long way around and surprise your team from behind. Regardless, a few mines, coupled with maybe a machine gun pointed at the team door, is the best way to protect the dynamite.
[[Image:WET_MainEntrance.png|left|thumb|The main entrance, the radar truck, and the Forward Bunker exit (located bottom left)]]
[[Image:WET_MainEntrance.png|left|thumb|The main entrance, the radar truck, and the Forward Bunker exit (located bottom left)]]
The real challenge begins once the Main Entrance is destroyed. Axis players like to use airstrikes and artillery to create a large no man's land on their side of the main entrance, with most of the fighting occuring inside the main entrance itself. If the allies can't manage to get through the main entrance, try the side entrance. Continue to expect fierce resistance, however. Teams should be accompanied by a skilled medic who can eliminate Axis players with adrenaline, and revive any players who have fallen. A covert ops - or better, an engineer with the Flak Jacket upgrade - should report the landmines located near the radar parts. Disarming the mines takes too much time - it is often more prudent to simply have an engineer set off as many mines as possible, and then have the rest of the team move to grab the parts.
The real challenge begins once the Main Entrance is destroyed. Axis players like to use airstrikes and artillery to create a large no man's land on their side of the main entrance, with most of the fighting occurring inside the main entrance itself. If the allies can't manage to get through the main entrance, try the side entrance. Continue to expect fierce resistance, however. Teams should be accompanied by a skilled medic who can eliminate Axis players with adrenaline, and revive any players who have fallen. A covert ops - or better, an engineer with the Flak Jacket upgrade - should report the landmines located near the radar parts. Disarming the mines takes too much time - it is often more prudent to simply have an engineer set off as many mines as possible, and then have the rest of the team move to grab the parts.


Getting out with the parts is harder than getting in, since once the Axis realize one of the parts is stolen they will scramble anyone and everyone to take it back. It's important to continue to move as a team, with the medic available to revive teammates in the event they die. Remember the Axis can return the parts if the player carrying them is killed, forcing you to start all over again. Don't let this happen and get the parts to the escape truck. Keep in mind you can use the side entrance for a longer, but arguably safer route, right through the now captured Forward Bunker spawn.
Getting out with the parts is harder than getting in, since once the Axis realize one of the parts is stolen they will scramble anyone and everyone to take it back. It's important to continue to move as a team, with the medic available to revive teammates in the event they die. Remember the Axis can return the parts if the player carrying them is killed, forcing you to start all over again. Don't let this happen and get the parts to the escape truck. Keep in mind you can use the side entrance for a longer, but arguably safer route, right through the now captured Forward Bunker spawn.


{{Footer Nav|game=Wolfenstein: Enemy Territory|prevpage=Gold Rush|nextpage=Rail Gun}}
{{Footer Nav|game=Wolfenstein: Enemy Territory|prevpage=Gold Rush|nextpage=Rail Gun}}
11,282

edits

Navigation menu