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→Control Room
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:The door must to be open if Bernard is to call the Meteor Police from [[#Dr. Fred's Room]]. In this case the alien policeman also drops his badge which you must PICK UP. | :The door must to be open if Bernard is to call the Meteor Police from [[#Dr. Fred's Room]]. In this case the alien policeman also drops his badge which you must PICK UP. | ||
Once you enter the lab you won't be able to SWITCH to a new kid or save so make sure the kid who will enter has the following: | |||
*The key card from [[#Ed's Room]]. | |||
*The yellow key (optional in some scenarios) | |||
:*You have given Ed the developed plans (Michael's scenario). | |||
:*You are the kid whom Green accepted in his band; it won't help any other kid (Syd/Razor's scenario). | |||
:*The publication contract from Mark Eteer (Wendy's scenario). | |||
:*The badge dropped by the alien policeman (Bernard's scenario) | |||
===Control Room=== | ===Control Room=== | ||
This control room is the first room of the Dr's lab. It is guarded by the Purple Tentacle and there are several ways to go past it. | |||
:If you are the kid whom Green accepted in its band, it will come and chase Purple away. | |||
:If you have given Ed the developed plans, he will come and chase Purple away | |||
:If you have the publishing contract, GIVE it to Purple | |||
:If the Meteor Police has arrested the Meteor, GIVE the badge dropped by the alien policeman to Purple and it will let you in | |||
Walk then to the door to the right and meet Dr. Fred. | |||
===Zom-B-Matic=== | ===Zom-B-Matic=== | ||
===Meteor=== | ===Meteor=== | ||
{{Footer Nav|game=Maniac Mansion}} | {{Footer Nav|game=Maniac Mansion}} |