Maniac Mansion/Mansion layout: Difference between revisions

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:The door must to be open if Bernard is to call the Meteor Police from [[#Dr. Fred's Room]]. In this case the alien policeman also drops his badge which you must PICK UP.
:The door must to be open if Bernard is to call the Meteor Police from [[#Dr. Fred's Room]]. In this case the alien policeman also drops his badge which you must PICK UP.


Once you enter the lab you won't be able to SWITCH to a new kid or save so make sure the kid who will enter has the following:
*The key card from [[#Ed's Room]].
*The yellow key (optional in some scenarios)
:*You have given Ed the developed plans (Michael's scenario).
:*You are the kid whom Green accepted in his band; it won't help any other kid (Syd/Razor's scenario).
:*The publication contract from Mark Eteer (Wendy's scenario).
:*The badge dropped by the alien policeman (Bernard's scenario)
===Control Room===
===Control Room===
This control room is the first room of the Dr's lab. It is guarded by the Purple Tentacle and there are several ways to go past it.
:If you are the kid whom Green accepted in its band, it will come and chase Purple away.
:If you have given Ed the developed plans, he will come and chase Purple away
:If you have the publishing contract, GIVE it to Purple
:If the Meteor Police has arrested the Meteor, GIVE the badge dropped by the alien policeman to Purple and it will let you in
Walk then to the door to the right and meet Dr. Fred.
===Zom-B-Matic===
===Zom-B-Matic===
===Meteor===
===Meteor===
{{Footer Nav|game=Maniac Mansion}}
{{Footer Nav|game=Maniac Mansion}}
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