Super Smash Bros./Advanced techniques: Difference between revisions

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==Z-Canceling==
==Z-Canceling==
Z-canceling is another technique that can immensely speed up your game.  The easiest way to see this technique in action is with [[Super Smash Bros./Link|Link]].  Do his downward air attack, and at the precise moment that you land, tap {{n64|Z}}.  He should stand right up, no shield flash or long cool-down time.  This is applicable with all characters - on all aerial {{n64|A}}-attacks, tap {{n64|Z}} just before your character hits the ground.  Unlike teching, you can't roll out of a Z-cancel, but this method of removing cool-down lag revitalizes attacks that are too slow without it, allowing for swift execution and recovery.  This will feel rather awkward at first, but once you get used to it, you won’t be able to imagine playing without it.
Z-canceling is another technique that can immensely speed up your game.  The easiest way to see this technique in action is with [[Super Smash Bros./Link|Link]].  Do his downward air attack, and at the precise moment that you land, tap {{n64|Z}}.  He should stand right up, no shield flash or long cool-down time.  This is applicable with all characters - on all aerial {{n64|A}}-attacks, tap {{n64|Z}} just before your character hits the ground.  Unlike teching, you can't roll out of a Z-cancel, but this method of removing cool-down lag revitalizes attacks that are too slow without it, allowing for swift execution and recovery.  This will feel rather awkward at first, but once you get used to it, you won’t be able to imagine playing without it. Z-Canceling has a 10 frame window, which means that you have to press R or Z within 10 frames before landing (not including input delay).


==Shield Grabbing==
==Shield Grabbing==
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