Star Wars: Knights of the Old Republic/Command Module: Difference between revisions

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→‎Starboard Section: Added Repair, Computer Use and later Carth dialogs, other minor changes
(Further reformatting and detail)
(→‎Starboard Section: Added Repair, Computer Use and later Carth dialogs, other minor changes)
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{{KotOR Dialog
{{KotOR Dialog
|Icon=Carth
|Icon=Carth
|Dialog='''Carth:''' This is Carth Onasi on your personal communicator. I’m tracking your position through the Endar Spire's life support systems. Bastila's escape pod is away – you’re the last surviving crew member of the Endar Spire! I can’t wait for you much longer; you have to get to the escape pods!}}
|Dialog='''Carth:''' This is Carth Onasi on your personal communicator. I’m tracking your position through the ''Endar Spire's'' life support systems. Bastila's escape pod is away – you’re the last surviving crew member of the ''Endar Spire''! I can’t wait for you much longer; you have to get to the escape pods!}}




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If you did not spend any points in [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] at [[Star Wars: Knights of the Old Republic/Character generation|character generation]], when you go south and around the corner to the west, you will need to run past or kill the Sith Trooper guarding the intersection ahead.
If you did not spend any points in [[Star Wars: Knights of the Old Republic/Skills#Stealth|Stealth]] at [[Star Wars: Knights of the Old Republic/Character generation|character generation]], when you go south and around the corner to the west, you will need to run past or kill the Sith Trooper guarding the intersection ahead.
Sith Trooper information


{{KotOR XP
{{KotOR XP
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{{KotOR Dialog
{{KotOR Dialog
|Icon=Dialog
|Icon=Dialog
|Dialog=2. How do I use my STEALTH skill?}}
|Dialog=[[Star Wars: Knights of the Old Republic/Skills#Stealth|How do I use my STEALTH skill?]]}}
 
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' First, make sure you have a stealth field generator equipped on your belt. You can’t use your stealth skill without one. Use the mouse and click on the Stealth button to activate it. The generator will wrap you in a cloaking effect so you can sneak past the Sith. Just be careful you don’t get too close or he might notice someone’s there.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Okay.}}


You should save game before turning the corner, because although the next three Sith you encounter all have [[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]] rank 0, even a [[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel]] with 18 [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] can only have maximum Stealth rank 9 at this point, which is not guaranteed to escape detection; if you do not have Stealth rank > 0 (8 Dexterity), you cannot escape detection at all.
You should save game before turning the corner, because although the next three Sith you encounter all have [[Star Wars: Knights of the Old Republic/Skills#Awareness|Awareness]] rank 0, even a [[Star Wars: Knights of the Old Republic/Classes#Scoundrel|Scoundrel]] with 18 [[Star Wars: Knights of the Old Republic/Attributes#Dexterity|Dexterity]] can only have maximum Stealth rank 9 at this point, which is not guaranteed to escape detection; if you do not have Stealth rank > 0 (8 Dexterity), you cannot escape detection at all.


Fortunately an explosion at the end of the corridor to the west will draw the Sith Soldier away, allowing you to get to the intersection he was guarding and go down the south corridor while he is at a distance with his back turned. You can come back and kill him later if you like.
Fortunately explosions at the end of the corridor to the west will draw the Sith Trooper away, allowing you to get to the intersection he was guarding and go down the south corridor while he is at a distance with his back turned. You can come back and kill him later if you like.


Around the corner of the south corridor to the west is a door, beyond which are two Sith Soldiers in a room. If you open the door and you're able to sneak past them, you'll gain [[Star Wars: Knights of the Old Republic/Experience|experience]].
Around the corner of the south corridor to the west is a door, beyond which are two Sith Soldiers in a room. If you open the door and you're able to sneak past them, you'll gain [[Star Wars: Knights of the Old Republic/Experience|experience]].
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At this point it would be advisable to kill both of them before trying to open the door at the west end of the room.
At this point it would be advisable to kill both of them before trying to open the door at the west end of the room.
Sith Soldier information


{{KotOR XP
{{KotOR XP
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*'''75''' Killed Sith Soldier}}
*'''75''' Killed Sith Soldier}}


There's a footlocker against the north wall to the right of your entrance:
Upon doing so, Carth gives you a warning:
 
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' Be careful! There’s a whole squad of Sith Troopers on the other side of that door! You need to find some way to thin their numbers. You could reprogram the damaged assault droid to help you, if you have enough repair [[Star Wars: Knights of the Old Republic/Utility items#Parts|parts]]. Or you could use [[Star Wars: Knights of the Old Republic/Utility items#Computer Spike|computer spikes]] to slice into the terminal and use the ''Endar Spire''<nowiki>'</nowiki>s security systems against the Sith.}}
 
A third option is to use [[Star Wars: Knights of the Old Republic/Skills#Security|Security]] to unlock the door, but since it has [[Star Wars: Knights of the Old Republic/Difficulty Classes|DC]] 28 this is only possible for a Scoundrel with Security rank > 7 (rank 4-5 and 16-18 [[Star Wars: Knights of the Old Republic/Attributes#Wisdom|Wisdom]]) without using a [[Star Wars: Knights of the Old Republic/Utility items#Security Spike|Security Spike]]. The door in the transport module beyond will remain locked until all Sith Troopers within are dead, so you cannot sneak past them using Stealth.
 
To assist with the first two options, search the footlocker against the north wall to the right of your entrance:


{{KotOR Item
{{KotOR Item
|Container=Footlocker
|Container=Footlocker
|Item=*[[Star Wars: Knights of the Old Republic/Utility items#Computer Spike|Computer Spikes]] (5)
|Item=*Computer Spikes (5)
*[[Star Wars: Knights of the Old Republic/Utility items#Parts|Parts]] (7)}}
*Parts (7)}}
 
If you got the Part from the Parts Pile in the [[Star Wars: Knights of the Old Republic/Attack on the Endar Spire#Command Module|Command Module]], you now have everything you need to fully pursue either or both of these options, regardless of your [[Star Wars: Knights of the Old Republic/Skills#Repair|Repair]] and [[Star Wars: Knights of the Old Republic/Skills#Computer Use|Computer Use]] skill ranks.


===Repair===
===Repair===
In the room beyond lie four Sith troopers and their commander. While you could certainly engage them in direct combat by yourself, there are alternatives. You could use some of your repair parts to fix the battle droid by reactivating it's shield and engaging it in patrol mode. It will make very quick work of the enemy soldiers.
The damaged assault droid to which Carth referred is standing in the northwest corner to the right of the locked door.
 
{{KotOR Dialog
|Icon=Repair
|Dialog= '''Combat Droid:''' This droid is damage and inactive.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. [[Star Wars: Knights of the Old Republic/Skills#Repair|DROID REPAIR TUTORIAL]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=3. Leave it alone.}}
 
{{KotOR Dialog
|Icon=Repair
|Dialog='''Combat Droid:''' You leave the droid alone for now.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. Reactivate the droid.}}
 
{{KotOR Dialog
|Icon=Repair
|Dialog='''Combat Droid:''' The droid is now active. It will attack any enemies that come in range.}}
 
Combat Droid information
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Activate droid’s shields. (4 repair part(s))}}
 
{{KotOR Dialog
|Icon=Repair
|Dialog='''Combat Droid:''' [Success] The droid’s shields are now active.}}
 
The Combat Droid's Vitality and Defense are so high that activating its [[Star Wars: Knights of the Old Republic/Shields#Energy Shield Level 1|Energy Shield Level 1]] isn't necessary: even on Hard it can kill all Sith Troopers in the transport module beyond single-handed.
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. Engage droid in patrol mode. (4 repair part(s))}}
 
{{KotOR Dialog
|Icon=Repair
|Dialog='''Combat Droid:''' [Success] Patrol mod engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid’s program will be locked in. You will not be able to modify the droid anymore.}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=3. Leave it alone.}}
 
{{KotOR Dialog
|Icon=Repair
|Dialog='''Combat Droid:''' The droid engages its patrol mode and moves off to carry out your programmed instructions.}}


{{KotOR XP
{{KotOR XP
|XP=*'''30''' Activate droid's shields
|XP=*'''30''' Activate droid's shields
*'''100''' Engage droid in patrol mode}}
*'''100''' Engage droid in patrol mode}}
The patrol takes it into the transport module, opening the door for you and engaging the Sith Troopers beyond. Note that while you will receive XP for those killed by the Combat Droid, this is '''not''' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].


===Computer Use===
===Computer Use===
If you prefer, to the left of the door leading to the Sith filled room is a computer console. You can slice into the ship's systems and choose to view the Starboard Transport Module.  Once you've seen what's in the room, choose to overload the power conduit.  It will cost most or all of your spikes, but it will electrocute all five enemies at once.
The terminal to which Carth referred is standing in the southwest corner to the left of the locked door.
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' SYSTEM LOADING… COMPLETE
ENTER COMMAND
}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. [[Star Wars: Knights of the Old Republic/Skills#Computer Use|COMPUTER SLICING TUTORIAL]]}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=2. View starboard transport module.}}
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' SYSTEM OVERRIDE ACCEPTED
ENTER COMMAND
}}
 
The camera feed allows you to see the four Sith Troopers led by a Heavy Sith Trooper in the transport module beyond.
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=3. [Computer] Overload power conduit. (5 spike(s))}}
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' [SUCCESS] POWER CONDUIT OVERLOAD SWITCHING TO SECURITY CAMERA}}
 
The camera feed now allows you to watch as the overloaded power conduit electrocutes all of them! You will receive XP for all those killed, and this ''is'' recorded in [[Star Wars: Knights of the Old Republic/Getting Started#Feedback|Feedback]].
 
{{KotOR Dialog
|Icon=Computer Use
|Dialog='''Security Panel:''' LOGGING OUT}}
 
The door will now be unlocked. Should you opt to unlock the door yourself or activate the Combat Droid and engage its patrol mode and support it instead, you will be confronted by the following:
 
Sith Trooper information


{{KotOR XP
Sith Heavy Trooper information
|XP=*'''150''' Overload power conduit}}


With all the enemies dead, the room is now safe to enter.
The two closest Sith Troopers are too far away from the others to make using [[Star Wars: Knights of the Old Republic#Grenades#Frag Grenade|Frag Grenades]] on them particularly effective, but throwing two at the Heavy Sith Trooper will also damage the two Sith Troopers flanking him, and there's ~59% chance of killing all three outright (even in the event of two successful saves, each will be reduced from 25 to 5 Vitality).


{{KotOR XP
{{KotOR XP
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*[[Star Wars: Knights of the Old Republic/Melee weapons#Prototype Vibroblade|Prototype Vibroblade]]}}
*[[Star Wars: Knights of the Old Republic/Melee weapons#Prototype Vibroblade|Prototype Vibroblade]]}}


Just beyond the next door is Carth and the last remaining escape pod. After an exceedingly brief chat with Carth, walk over to the escape pod controls and choose to use the pod. As your escape pod descends to the ecumenopolis below, the ''Endar Spire'' erupts into brilliant flame.
===Escape pods===
Now open the door to the escape pods.
 
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' You made it just in time! There’s only one active escape pod left. Come on, we can hide out on the planet below!}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=1. Who are you?
2. How do I know I can trust you?}}
 
{{KotOR Dialog
|Icon=Carth
|Dialog='''Carth:''' I’m a soldier with the Republic, like you. We’re the last two crew members left on the ''Endar Spire''. Bastila’s escape pod’s already gone, so there’s no reason for us to stick around here and get shot by the Sith. Now come on – there’ll be time for questions later!}}
 
{{KotOR XP
|XP=*'''250''' Got to the escape pods.}}
 
The last escape pod is the second on the left in the south wall.
 
{{KotOR Dialog
|Icon=Dialog
|Dialog='''Escape Pod:''' [This is the last escape pod and your only hope of survival.]}}
 
{{KotOR Dialog
|Icon=Dialog
|Dialog=[Use the escape pod.]}}
 
After using the escape pod, a cutscene plays of the final destruction of the ''Endar Spire'' as you hurtle through the atmosphere to crash-land in the ecumenopolis of Taris.
 
{{KotOR Journal
|Quest=Attack on the ''Endar Spire''
|Update=You and Carth escaped the ''Endar Spire'' on the last remaining pod, jettisoning mere moments before the doomed ship is utterly destroyed.}}


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|here=Attack on the ''Endar Spire''|nextpage=Taris}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Walkthrough|here=Attack on the ''Endar Spire''|nextpage=Taris}}

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