Chrono Trigger/Experience: Difference between revisions

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First of all, remember that total experience is the total amount of experience that a character has gained and that next is the amount of experience required to level up.
First of all, remember that total experience is the total amount of experience that a character has gained and that next is the amount of experience required to level up.


Secondly, characters not being used in battle (chilling in the End of Time) gain 75% of the experience from battle. Additionally, if the experience gain for such a character is great enough to grant them two levels, the character will only receive ''one'' level and the next value will be that of the current level. There is no carry over of experience points. Thus, if Crono was out of the party at level 1 (not possible) and a battle was won earning 130EXP, instead of becoming level 4, he would go to level 2 and his next value would be 40. This is why your out of party characters are always at lower levels than the main ones you use the most.
Secondly, characters not being used in battle (waiting at the End of Time) gain 75% of the experience from battle. Additionally, if the experience gain for such a character is great enough to grant them two levels, the character will only receive ''one'' level and the next value will be that of the current level. There is no carry over of experience points. Thus, if Crono was out of the party at level 1 (not possible) and a battle was won earning 130EXP, instead of becoming level 4, he would earn 97 XP (the way XP is rounded is unknown; it is rounded down for this example) and go to level 3 and his next value would be 33. This is why your out of party characters are always at lower levels than the main ones you use the most.


==Reading the Table==
==Reading the Table==