Final Fantasy III/Magic: Difference between revisions

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=== Evoker's spells analysis ===
=== Evoker's spells analysis ===
*'''Debuff/attack spells:'''
** L2 Shiva (sleep)
** L3 Ramuh (paralysis)
*** These spells should be used early in the dungeons, to make battles easy during early exploration of the surroundings. Remember that physical attacks can wake up the enemies, i.e. remove "sleep" and "paralysis", so choose well your targets!
* '''Support/attack spells:'''
* '''Support/attack spells:'''
** L1 Chocobo (escape): only useful in miniaturized dungeons (e.g. [[../The Airship Nautilus|Cave of the Magic Circle]]), where it's hard to win all battles with magic alone.
** L1 Chocobo (escape): only useful in miniaturized dungeons (e.g. [[../The Airship Nautilus|Cave of the Magic Circle]]), where it's hard to win all battles with magic alone.
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** L6 Odin (reflect): only useful against spellcasting enemies and bosses.
** L6 Odin (reflect): only useful against spellcasting enemies and bosses.
** L8 Bahamut (haste): cast this spell at leisure, but not against bosses, because they are immune to istant-death attacks.
** L8 Bahamut (haste): cast this spell at leisure, but not against bosses, because they are immune to istant-death attacks.
*'''Debuff/attack spells:'''
** L2 Shiva (sleep)
** L3 Ramuh (paralysis)
*** These spells should be used early in the dungeons, to make battles easy during early exploration of the surroundings. Remember that physical attacks can wake up the enemies, i.e. remove "sleep" and "paralysis", so choose well your targets!


*'''Attack-only spells:'''
*'''Attack-only spells:'''

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