Mega Man X/Highway Stage: Difference between revisions

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As you make your way to the right, you'll notice cars driving past.  Ignore the cars because they will distract you when the first enemy appears.  Immediately after the last car, a [[Mega Man X/Enemies#Spikey|Spiky]][[File:Mega Man X Enemy Spikey.png|32px]] will be moving towards you.  These types of enemies take three shots to destroy. If they are nearly out of health, they'll spin sideways and fall over in a ditch effort to inflict damage, then self-destruct
As you make your way to the right, you'll notice cars driving past.  Ignore the cars because they will distract you when the first enemy appears.  Immediately after the last car, a [[Mega Man X/Enemies#Spikey|Spiky]][[File:Mega Man X Enemy Spikey.png|32px]] will be moving towards you.  These types of enemies take three shots to destroy. If they are nearly out of health, they'll spin sideways and fall over in a ditch effort to inflict damage, then self-destruct


After the Spiky, your path will be blocked by a [[Mega Man X/Enemies#Gun Volt|Gun Volt]][[File:Mega Man X Enemy Gun Volt.png|32px]]. These blocky enemies are pretty sturdy in regards to smaller Mechaniloids, taking a lot more rebuffing from your Buster before they die. The easiest way to defeat these is to make sure you're firing a barrage of projectiles as soon as you see it.  If you do, you can kill it before it has time to fire, or just after it does.  Gun Volts have two attacks: forward firing missiles, or ground crawling electric orbs.  Be wary of the electric orbs because they will follow the outline of the broken highway.
After the Spiky, your path will be blocked by a [[Mega Man X/Enemies#Gun Volt|Gun Volt]][[File:Mega Man X Enemy Gun Volt.png|32px]]. These hefty enemies are much more durable in comparison to the smaller Mechaniloids, as they take many more hits from your Buster before they die. The easiest way to defeat these is to make sure you're firing a barrage of projectiles as soon as you see it.  If you do, you can kill it before it has time to fire, or just after it does.  Gun Volts have two attacks: forward firing missiles, or ground crawling electric orbs.  Be wary of the electric orbs because they will follow the outline of the broken highway.


Jump the gap, then get ready to face several Crushers, flying enemies that carry spikes underneath.  When you destroy them, they drop their spikes.  If the spikes land on a part of the highway that is vulnerable, it will destroy it.  You'll notice that if enough of the highway breaks away, a gap can be created.  Also notice that the only breakable parts are between the poles that support the highway.  The sprites for those sections (they are square and sometimes have a street lamp on them) are invulnerable, so if you time your kills correctly you won't have to worry about falling or jumping around uneven terrain.
Jump the gap, then get ready to face several Crushers, flying enemies that carry spikes underneath.  When you destroy them, they drop their spikes.  If the spikes land on a part of the highway that is vulnerable, it will destroy it.  You'll notice that if enough of the highway breaks away, a gap can be created.  Also notice that the only breakable parts are between the poles that support the highway.  The sprites for those sections (they are square and sometimes have a street lamp on them) are invulnerable, so if you time your kills correctly you won't have to worry about falling or jumping around uneven terrain.

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