Final Fantasy X-2/Secrets of New Yevon: Difference between revisions

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→‎Bevelle Core: more walkthrough added
(added some fiend types, changed some headers)
(→‎Bevelle Core: more walkthrough added)
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==Bevelle Core==
==Bevelle Core==
You should now be in a circular room with a Save Sphere in the middle. Barkeep is near by selling goods if you need them. Use this opportunity to Save and stock up because it will be a while before you have another chance to do either. When finished, collect the chest at the northern part of the room for a '''Chocobo Feather''' and then proceed to the Chamber of Fayth. Jump down the hole in the center of the floor. The girls now find themselves in a massive underground chamber deep under the city. Move along the platform toward the screen to find a pillar. Examine the pillar to receive a message about the security system inside this massive room. Return to the group and move to the edge of the platform. A security shutdown will begin. Continue to the top of the platform toward a large chain. Yuna will automatically jump (Press {{psx|C}} if she doesn't) to the chain and slide down it to the station below. Walk forward to initiate a battle with a set of YAC-13s.


{| {{prettytable}} style="width:50%"
|-
! colspan="2"|YAC-13
|-
| HP: 1380
| MP: {{n/a}}
|-
| EXP: {{n/a}}
| AP: 1
|-
| Gil Dropped: 25
| Pilfer Gil: {{n/a}}
|-
| colspan="2"|Steal: S-Bomb
|-
| colspan="2"|Drop: S-Bomb
|}
===Watchtowers===
===Watchtowers===
After killing the YAC-13s the next step is to disable the security towers. There are 6 towers in a circular pattern around a pit. Each tower alternating either blue or red(noted by the lights in front of the towers). Yuna is standing in front of the first of the 3 blue towers. Head up the steps of that tower and activate it. You will be forced to fight with a YSLS-Zero. After you take him out, a platform will appear in the central pit. When you can move again, proceed in a clockwise fashion around the pit to the next tower. Activating every tower along the way. With each activation, a fight with the mech is initiated and another platform will appear. After you have activated the three blue towers, a Precepts Guard will confront the group. Activating all three red will trigger a battle with a Georapella. (Look below for tips on how to defeat both).


===Aligning the Platforms===
Behind the third tower you will find a chain. Jump on to it to travel to a higher platform. Here you must fight a YSLS-99 to clear the way to a chest containing a '''Pearl Necklace'''. You will also find another chain behind the northern most watch tower that leads to another mech-type fiend and two chests with '''Glass Buckle''' and '''500 Gil'''.


====Precepts Guard & Georapella====
====Precepts Guard & Georapella====
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| colspan="2"|Drop: Normal - Regen Bangle; Rare - Regen Bangle
| colspan="2"|Drop: Normal - Regen Bangle; Rare - Regen Bangle
|}
|}
The Precepts Guard inflicts Poison by casting ''Bio'' and drains HP and MP from the group. It also has attacks that inflict Slow or Death. It will also cast ''Demi'', reducing the entire party's HP by 1/4. Have a White Mage handy to cast ''Pray'' or heal each round.
The easiest way to take him out is using high-level Black Mage spells in combination with a Warrior performing ''Excalibur''.


{| {{prettytable}} style="width:50%"
{| {{prettytable}} style="width:50%"
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| colspan="2"|Drop: Normal - NulTide Ring; Rare - NulTide Ring
| colspan="2"|Drop: Normal - NulTide Ring; Rare - NulTide Ring
|}
|}
The Georapella is similar to the Precepts Guard. It is weak against Holy so a Warrior's ''Excalibur'' ability is useful in the battles with him as well. Instead of inflicting status effects however the Georapella relies on black magic spells that damage the entire party. Casting Haste on your party with a Songstress's ''Jitterbug'' ability or an item will help you but isn't necessary. As with the Precepts Guard, keep a White Mage and Black Mage handy. Using ''Pray'' or ''MP Drain'' as needed.
===Aligning the Platforms===
You will notice the last three platforms that appeared in the center area are not aligned. In order to align them you are going to have to do some extra work with the watch towers.
#Touch the control panel of the southern most red tower, then the control panel of the blue tower directly to the right of the previously touched tower. The fourth platform from the top should rotate to a new position.
#A battle with a Precepts Guard or Georapella will be initiated.
#Touch the control panel at the tower that is to the left of the southern most red tower (the western most blue tower). Walk clockwise after doing so and activate the next red tower directly to the left of the just mentioned tower.
#Touch the control panel of the northwestern red tower. Then touch the control panel of the southwestern blue tower (directly to the right of the previously touched tower. The fifth platform should now move to the opposite side of the pit.
#Touch the control panel at the northeastern red watch tower. Then touch the control panel at the northern most tower (blue). The bottom platform should rotate to a new position.
#A battle with a Precepts Guard or Georapella will be initiated.
#Touch the control panel of the southwestern blue tower. The bottom platform should now move to the opposite side.
All the platforms should now be correctly aligned so you can jump down them to the bottom into a side chamber. Head to that chamber to open a chest with the very useful item '''Ribbon'''. After doing so head back to the platforms to the third from the top and continue to a set of hallways.
===Navigating the Corridors===
===Navigating the Corridors===
Proceed into the corridor and jump to the chest containing an '''Ether x4'''. Continue to the next obstacle and climb the rightmost column. Continue walking to grab a '''Remedy x4'' from the chest at the bottom of a ramp. At the intersection, take the path to the right.


At the edge, step up on to the center of the three squares. This will cause the squares to drop down and reveal a lift. Ride the lift to a balcony for a chest with the '''Downtrodder Garment Grid'''.
Take the lift back down and return down the corridor to the intersection. This time take the left path. Climb on to both columns found at the end on each side to raise a bridge across the gap. Continue forward.
===The Gaol===
===The Gaol===
You now find yourself in yet another large room with a huge moving machine. This machine is called the gaol. Walk forward to where Ormi and Logos are standing (near them you will find a chest with '''Phoenix Down x5) and then straight backward to find a giant switch on the floor on a lower ledge. Step on this switch and the machine will stop moving. Stepping on the switch again will re-activate the machine. Watch the platforms and try to stop the machine until one of the pistons rotates and drops down so that is is directly beside Logos and Ormi.
Jump up on to this platform and leap to the top of the device. A short scene will play making it quite obvious that you will not be able to climb this huge machine while it is moving. Rikku will then take over pressing the switch. Press {{psx|S}} to call to her to either stop or start the machine. Before you call to her to begin the machine, move toward the side of the machine and descend down one of the curved arms. Jump from the piston platform to the ledge on the back wall.
Have Rikku start the machine. Watch the pistons move until they are in position so that the rear piston on the left is high and the rear piston on the right is at Yuna's level. Call to Rikku to stop the machine. Now hop onto the machine and climb across to the west to reach the ledge that has a chest with the '''Bloodlust''' accessory.
Stay on this ledge and call to Rikku again to start the machine. Wait until the pistons are high enough to reach your current level and low enough to reach the lowest level. Stop the machine and jump on to it. Cross to the bottom level and go through the doorway on the lower east side to a platform with a chest. Open it for a '''Wring''' accessory.
Head back to the gaol. Jump onto a piston platform and have Rikku start the machine. Wait until the platform drops down back next to Logos and Ormi and stop it. Jump down and off the machine. Head to the left and south to exit the gaol chamber.


===Lifts and Ledges===
===Lifts and Ledges===
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