Chrono Trigger/We're Back!: Difference between revisions
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'''Homecoming''' (remake title) | '''Homecoming''' (remake title) | ||
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[[File:ChronoTriggerReturnto1000.png|thumb|Back to familiar ground.]] | |||
You'll pop back into the present at the Millennial Fair, right where you left off. Lucca will ask you to escort Marle back to the castle and then she leaves. | |||
You'll pop back into the present at the Millennial Fair, right where you left off. Lucca will | |||
You can buy some more weapons and armor while you're in the area but it is not necessary and you'll find a {{ct/i|Lode Sword}} soon anyway. You can also go back through the gate to 600 A.D. if you really want but it'll be just the same as you left it. | |||
This is your last chance to take care of things at the fairgrounds, see [[Chrono Trigger/The Millennial Fair|The Millennial Fair]] for a list of things you can do to affect the outcome of Crono's upcoming trial. | |||
When you're ready, head over to Guardia forest, 400 years older than when you last left it. Search the bottom right area for a [[Chrono Trigger/Tabs|Power Tab]], your second, third, or fourth one so far, if you didn't already grab it before your journey in the past. | |||
{{-}} | {{-}} | ||
==The Trial== | ==The Trial== | ||
[[File:Chrono Trigger The Trial.png|thumb|right|250px|The Trial]] | [[File:Chrono Trigger The Trial.png|thumb|right|250px|The Trial]] | ||
When you reach Guardia Castle, the Chancellor will have soldiers drag Crono off. The scene then shifts to a stain glass window and a large hall filled with many people. A few dialogue choices will occur during the trial that affect its outcome. Make sure to say you initiated contact with Marle and you were never tempted by her wealth. | |||
This is how the decisions and the effects of your behavior at the Millenial Fair break down: | |||
*1st Juror: Guilty if you claim the fortune tempted you just a little bit | *1st Juror: Guilty if you claim the fortune tempted you just a little bit (during the trial the Chancellor will ask you if you were tempted; say no to both questions) or if you tried to sell the pendant. | ||
*2nd Juror: Guilty if you talked to the little girl and didn't bring her back her cat. The outcome of this juror varies, however: | *2nd Juror: Guilty if you talked to the little girl and didn't bring her back her cat. The outcome of this juror varies, however: | ||
:# If you never talk to the little girl who's missing her cat she won't show up in the trial and that juror will vote Not Guilty. | :# If you never talk to the little girl who's missing her cat she won't show up in the trial and that juror will vote "Not Guilty". | ||
:# If you talk to the little girl who's missing her cat and don't bring it to her, she'll testify against you and that juror will vote Guilty. | :# If you rescue the cat BEFORE talking to her, she'll show up in the trial and the juror will vote "Not Guilty". | ||
: | :# If you talk to the little girl who's missing her cat and don't bring it to her, she'll testify against you and that juror will vote "Guilty". | ||
:So, if you want to be perfectly safe you could never talk to her, or just bring her the cat before talking to her. | ::So, if you want to be perfectly safe you could never talk to her, or just bring her the cat before talking to her. | ||
*3rd Juror: Guilty if you tried to drag Marle away from the candy booth so she utters the "kidnapper" line. | *3rd Juror: Guilty if you tried to drag Marle away from the candy booth so she utters the "kidnapper" line. | ||
*4th Juror: Guilty if you admit the fortune tempted you | *4th Juror: Guilty if you admit that the fortune tempted you or if you picked up the pendant before talking to Marle. | ||
*5th Juror: Guilty if you admit the fortune tempted you. | *5th Juror: Guilty if you admit the fortune tempted you. | ||
*6th Juror: Guilty if you stole the man's lunch. | *6th Juror: Guilty if you stole the man's lunch. |