Super Smash Bros. for Nintendo 3DS/Palutena: Difference between revisions

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(Added conjectural move names for consistency and to break up wall of text.)
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|airfa=Goddess Kick
|airfa=Goddess Kick
|airfadesc=Palutena does a flying kick. While it doesn't do a lot of damage and knockback, it is Palutena's fastest attack, and it has pretty good reach, making it a great aerial poke to chip on damage. Its sheer speed makes it an east follow-up from most launchers, and its poor knockback lets it combo into other moves, including itself. You would want to use this very often at the furthest range possible, so that you can be safe from retaliation as you poke at your opponents' defenses.
|airfadesc=Palutena does a flying kick. While it doesn't do a lot of damage and knockback, it is Palutena's fastest attack, and it has pretty good reach, making it a great aerial poke to chip on damage. Its sheer speed makes it an east follow-up from most launchers, and its poor knockback lets it combo into other moves, including itself. You would want to use this very often at the furthest range possible, so that you can be safe from retaliation as you poke at your opponents' defenses.
|airbag=Shield Strike
|airba=Shield Strike
|airbadesc=Palutena does a shield strike behind her. It has average speed and has moderately strong knockback, though not enough to KO consistently. You can use this attack in the same way as her Forward Air, to apply pressure or hinder approaches by throwing out repeated hitboxes. While it is slower and has less range, it is still fast enough that Palutena should still remain safe if you space the attack out smartly. Like her Dash Attack, the shield can neutralize projectiles while active, but this feature isn't used a lot since it's usually used at close-range.
|airbadesc=Palutena does a shield strike behind her. It has average speed and has moderately strong knockback, though not enough to KO consistently. You can use this attack in the same way as her Forward Air, to apply pressure or hinder approaches by throwing out repeated hitboxes. While it is slower and has less range, it is still fast enough that Palutena should still remain safe if you space the attack out smartly. Like her Dash Attack, the shield can neutralize projectiles while active, but this feature isn't used a lot since it's usually used at close-range.
|airua=Divine Symbol
|airua=Divine Symbol

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