Ninja Gaiden (NES)/Act 6: Difference between revisions

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Rewrote Stage 6-1
(added my content from Ninja Gaiden/Act VI. Need to be fully integrated/revised at some point.)
(Rewrote Stage 6-1)
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{{Header Nav|game=Ninja Gaiden (NES)}}
{{Header Nav|game=Ninja Gaiden (NES)}}
{{control selector|NES, SNES, , Wii (classic), GameCube}}


This is the final act of the game. It includes the most difficult portions of any stages in the game and requires skill in defeating multiple bosses at the end.
This is the final act of the game. It includes the most difficult portions of any stages in the game and requires skill to defeat the multiple bosses at the end.


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== Stage 6-1 ==
{{floatingtoc}}
{{Scrolling_map|Ninja Gaiden NES Stage 6-1.png}}
This stage starts off right where the previous Act ended.  From the location of your fight with Malth, you must now run far to the left.  You will first encounter a machine gunner, with a bat quickly appearing from behind.  If you continue running left, you can outrun the bat.  As you approach the first platform, a demonic hunchback creature will be waiting to pounce on you.  Rush towards him and as you do, an eagle that appears from the right will be forced off the screen.  The hunchback is accompanied by another gunner.  A bat will also appear from the left, and fly harmless under the platform.


==6-1==
A whirlwind kicker will jump off the next platform, and a dragon cannon is waiting behind him.  Another bat will fly below the platform.  The next platform will contain three dragon cannons.  When you approach the third, an eagle will appear.  Be sure to remove it before continuing. At the end of this platform, you will find a candle with the Jump and Slash technique. You can use this technique to easily slash your way through the last group of enemies, but be aware that this will drain much of the spirit points you've collected so far.  Despite that fact, it is the easiest way to clear your way through the hunchbacks, eagles, and whirlwind kickers that guard the final approach to Stage 6-2.  Once you see the door, run straight for it.
This is a very easy level, mostly because it's straight-forward. No hard jumps or even hazards. However, this level doesn't mean that the act itself is easy.  


Proceed left, obviously. Kill "The Green Gunman" (none of these names are official) but look out for a bat behind you, it might respawn. Slash at the candle for the small shuriken and '''be ready''', because there's a "Green Gunman", a falcon, and a "Hunchback Special Needs Guy" who jumps around a lot. Kill the falcon first then immediately slash the "Hunchback Special Needs Guy". Make sure you jump when you kill him, and when you land kill gunman. Jump for a bat. Next, you'll see "Gray Ken" (from Street Fighter 2, he does that special move". Slash him or use the small shuriken. Your next opponent is a machine that shoots 1 fireball. Let's call him "Green Fire Spitter". Run against the wall until the fireball passes, let's call this the Hugging Wall strategy, then jump and slash, while proceeding left. Then, slash the candle for some Magic (energy for subweapon). Grab the 2 next candles quickly and kill "Green Fire Spitter", using the hugging wall strategy. Jump and wait for the next Monsterman to shoot. Jump and kill. Same for next Monsterman. Be ready for a falcon. Make the falcon either scrolls off the screen or duck, turn around, and kill, which is a good strategy for killing falcons. We'll call this the ducking Falcon strategy. Get the candles you missed and go left, while getting candles. Get the jumping tornado and '''immediately jump for the "Hunchback Special Needs Guy and use tornado'''. Use the hugging wall strategy for the axe-thrower. Keep on using the tornado, collecting all of the candles and killing enemies. '''Make sure you use the tornado and not the original slash!''' You will run out of Magic, but keep on jumping at a pace and collect a 10 piece Magic. Run immediately to enter Act 6-2, ignoring the falcon.
== Stage 6-2 ==
{{Scrolling_map|Ninja Gaiden NES Stage 6-2a.png}}


===Alternate method===
6-1 starts from where you killed Malth. Run to the left and just keep running as you slash through enemies. This is an easy section. Even if you take a lot of damage here it doesn't matter because once you get to the end you will be in 6-2.
Your first enemy is a strafing gunner, followed by a bat that follows from the right side. You can kill the gunner and out run the bat without having to jump.
Next comes a white crouching jumper, a grey spinning jumper, another strafing gunner, a white eagle, and then a fire breathing snake statue.
Then you will run into three spaced out fire breathing snake statues, then a white eagle.
You can pick up a couple different items from the lamps here, but hit them all until you get the spinning attack technique. Use that ability to clear the path through the axe thrower and the other enemies in your way. You shouldn't have to kill the eagles (just jump over them), though the spinning attack may kill them.
Head through the door to 6-2.
==6-2==
When you arrive at the door, you should have the Jumping Tornado from 6-1, so this beginning will be difficult. Proceed left, obviously. Kill the "Black Sword Guy" (we will call him that). Don't get the candle immediately, because a "Creepy Crawler" (the blue thing that goes across the screen) will come behind you unexpectedly. Once you see him, move back, towards the Creepy Crawler, so you have room for the "Cheap White Guy" (we will call him that because he has a gun). Kill Creepy Crawler and then kill Cheap White Guy. Watch out for "Throwing Axe Man", meaning watch out for the axes. This might get tricky with enemies respawning, so try to make your way out of it. Move your way '''up''' the walls where Throwing Axe Man is, so when you move up there, kill Throwing Axe Man. Get to the top of the left wall. Jump down and get both candles, which have a Windmill Shriuken, and Magic. Move left to find a candle and another Throwing Axe Man. Kill Throwing Axe Man first using the Hugging Wall strategy, and get the candle, if you want, it's only points. Get on top of the platform, move ALL the way left, and fall down, off the platform Throwing Axe Man was on, '''while moving left''', so you can kill a bat. Get the candle containing a 10 Magic (very important). The Throwing Axe Man '''will''' respawn, so use the Hugging Wall Strategy again, but let the Creepy Crawler on top of a platform move along. Once you kill Throwing Axe Man, move to the green platform and you'll get a greeting from Creepy Crawler once again, respawning. Jump immediately towards the platform with Creepy Crawler on it, and just when you're about to land, '''slash'''. The Creepy Crawler will be killed, guaranteed. Kill Black Sword Guy and get on the platform. Now here's a tricky part. There's a Black Sword Guy on a little platform. There's 2 ways to kill him. 1. Windmill Shuriken. I don't recommend it because it wastes Magic, which is CRUCIAL in this stage. 2. Time the jump towards Black Sword Guy when he's moving left. 3. Immediately when you see him, jump on the platform. After you kill him, an "Orange Ninja Cheater" (which is what we will call him) will immediately appear. Jump and kill. Another one might appear, so '''quickly''' slash at the candle, containing Magic, and kill that Orange "Ninja" Cheater. Move a little left where you will '''most likely''' find 2 Orange "Ninja" Cheaters. Jump, moving left, and press slash 2 times, right after each other, '''thus getting the candle immediately, get the jumping tornado.''' Jump left immediately, using Jumping Tornado immediately, and move onto next platform. '''Stay on that platform for 1½ seconds!''' This is because a ninja star might hit you when you land if you jump immediately. After the 1½ seconds, jump and tornado left, killing 2 "Orange Ninja" Cheaters", and land. '''Do not slash at the candle; it is a windmill, which we do not need!''' You will see a Black Sword Guy stomping around a green platform. '''Wait''' for him to move left. Jump left and '''do not use the tornado.''' Land and attack. You do this because you do not want to waste Magic. Once you've killed him, get the candle near the ladder without using tornado. How do you do this you ask? Jump and press {{control|{{nes|down|dpad}}|{{snes|down|dpad}}|{{wii|down|dpad}}|{{wii-cc|down|dpad}}|{{gc|down|dpad}}}}{{plus}}{{control|{{nes|B}}|{{snes|B}}|{{wii|1}}|{{wii-cc|b}}|{{gc|B}}}}. Go up the ladder. This is a good time to relax, and a good time for me to tell you to '''not''' waste the Tornado. If you do lose it, get a Game Over. That's how much you need it. Go on the green platforms and land on the big gray-ish platform. You will see the Green Gunman. Use the tornado on him, while collecting the candle. The candle contains a 10 Magic. The next jump is tricky, because there's surprise bat waiting for you. It is OK to use the tornado on him, when you jump. Ignore the candles and move down. You will see a falcon, so use the Ducking Falcon Strategy. Again, '''ignore the candles; they just have points and subweapons'''. Move left and kill the Hunchback Special Needs Guy. You might want to go a little slow on him if you need. Move left and prepare for 2 Green Fire Spitters. Keep on moving non-stop when killing them. Down-slash like you did before Green Gunman, on the candle for Magic. Now here comes a tricky Throwing Axe Man. Make sure Throwing Axe Man is close to the right of the platform, and use the tornado '''immediately''' after you jump. Ignore the next candle. Move down and kill the Hunchback Special Needs guy, go slow if you want. Go up the ladder. You should have '''at least''' 20 Magic. It's OK if you have 5 Magic, but if you have 0, good luck. After moving up the huge ladder, get on top of the little green platform, and get on the very edge to kill a Black Sword Guy, without jumping. Now if you have 20 Magic, like you're supposed to, skip the next sentence, and the candles. If you have 5 Magic or 0, Down-Slash on the 2 candles to get Magic. Now this will be tricky because a bat might show up, along with a Green Ninja. '''Use tornado. Get on platform. Use tornado. Get on platform. Optional tornado. Get on ladder.''' This may take a couple tries, but you'll get it soon. OK get on green platforms, land on greyish platform and '''duck and slash for falcon'''. Get down and welcome a new enemy, Creepy Crawler 2. Slash him, ignore the falcon coming down. Let him hurt you, even, it doesn't matter. Kill everything else in sight besides the Stick Throwing Guy to the right. Climb up the walls and if you're really damaged, slash the candle to the left to replenish health, but watch out for the Green Ninja below, and a surprise Falcon. Get back on the wall and wait for the knights to move right. Kill them all and you're finished. It sounds hard on paper, but when you do it in game, it's a lot easier than you think. You will be amazed about how easy it is to save Magic and Tornado on Stage 6-2.
When you arrive at the door, you should have the Jumping Tornado from 6-1, so this beginning will be difficult. Proceed left, obviously. Kill the "Black Sword Guy" (we will call him that). Don't get the candle immediately, because a "Creepy Crawler" (the blue thing that goes across the screen) will come behind you unexpectedly. Once you see him, move back, towards the Creepy Crawler, so you have room for the "Cheap White Guy" (we will call him that because he has a gun). Kill Creepy Crawler and then kill Cheap White Guy. Watch out for "Throwing Axe Man", meaning watch out for the axes. This might get tricky with enemies respawning, so try to make your way out of it. Move your way '''up''' the walls where Throwing Axe Man is, so when you move up there, kill Throwing Axe Man. Get to the top of the left wall. Jump down and get both candles, which have a Windmill Shriuken, and Magic. Move left to find a candle and another Throwing Axe Man. Kill Throwing Axe Man first using the Hugging Wall strategy, and get the candle, if you want, it's only points. Get on top of the platform, move ALL the way left, and fall down, off the platform Throwing Axe Man was on, '''while moving left''', so you can kill a bat. Get the candle containing a 10 Magic (very important). The Throwing Axe Man '''will''' respawn, so use the Hugging Wall Strategy again, but let the Creepy Crawler on top of a platform move along. Once you kill Throwing Axe Man, move to the green platform and you'll get a greeting from Creepy Crawler once again, respawning. Jump immediately towards the platform with Creepy Crawler on it, and just when you're about to land, '''slash'''. The Creepy Crawler will be killed, guaranteed. Kill Black Sword Guy and get on the platform. Now here's a tricky part. There's a Black Sword Guy on a little platform. There's 2 ways to kill him. 1. Windmill Shuriken. I don't recommend it because it wastes Magic, which is CRUCIAL in this stage. 2. Time the jump towards Black Sword Guy when he's moving left. 3. Immediately when you see him, jump on the platform. After you kill him, an "Orange Ninja Cheater" (which is what we will call him) will immediately appear. Jump and kill. Another one might appear, so '''quickly''' slash at the candle, containing Magic, and kill that Orange "Ninja" Cheater. Move a little left where you will '''most likely''' find 2 Orange "Ninja" Cheaters. Jump, moving left, and press slash 2 times, right after each other, '''thus getting the candle immediately, get the jumping tornado.''' Jump left immediately, using Jumping Tornado immediately, and move onto next platform. '''Stay on that platform for 1½ seconds!''' This is because a ninja star might hit you when you land if you jump immediately. After the 1½ seconds, jump and tornado left, killing 2 "Orange Ninja" Cheaters", and land. '''Do not slash at the candle; it is a windmill, which we do not need!''' You will see a Black Sword Guy stomping around a green platform. '''Wait''' for him to move left. Jump left and '''do not use the tornado.''' Land and attack. You do this because you do not want to waste Magic. Once you've killed him, get the candle near the ladder without using tornado. How do you do this you ask? Jump and press {{control|{{nes|down|dpad}}|{{snes|down|dpad}}|{{wii|down|dpad}}|{{wii-cc|down|dpad}}|{{gc|down|dpad}}}}{{plus}}{{control|{{nes|B}}|{{snes|B}}|{{wii|1}}|{{wii-cc|b}}|{{gc|B}}}}. Go up the ladder. This is a good time to relax, and a good time for me to tell you to '''not''' waste the Tornado. If you do lose it, get a Game Over. That's how much you need it. Go on the green platforms and land on the big gray-ish platform. You will see the Green Gunman. Use the tornado on him, while collecting the candle. The candle contains a 10 Magic. The next jump is tricky, because there's surprise bat waiting for you. It is OK to use the tornado on him, when you jump. Ignore the candles and move down. You will see a falcon, so use the Ducking Falcon Strategy. Again, '''ignore the candles; they just have points and subweapons'''. Move left and kill the Hunchback Special Needs Guy. You might want to go a little slow on him if you need. Move left and prepare for 2 Green Fire Spitters. Keep on moving non-stop when killing them. Down-slash like you did before Green Gunman, on the candle for Magic. Now here comes a tricky Throwing Axe Man. Make sure Throwing Axe Man is close to the right of the platform, and use the tornado '''immediately''' after you jump. Ignore the next candle. Move down and kill the Hunchback Special Needs guy, go slow if you want. Go up the ladder. You should have '''at least''' 20 Magic. It's OK if you have 5 Magic, but if you have 0, good luck. After moving up the huge ladder, get on top of the little green platform, and get on the very edge to kill a Black Sword Guy, without jumping. Now if you have 20 Magic, like you're supposed to, skip the next sentence, and the candles. If you have 5 Magic or 0, Down-Slash on the 2 candles to get Magic. Now this will be tricky because a bat might show up, along with a Green Ninja. '''Use tornado. Get on platform. Use tornado. Get on platform. Optional tornado. Get on ladder.''' This may take a couple tries, but you'll get it soon. OK get on green platforms, land on greyish platform and '''duck and slash for falcon'''. Get down and welcome a new enemy, Creepy Crawler 2. Slash him, ignore the falcon coming down. Let him hurt you, even, it doesn't matter. Kill everything else in sight besides the Stick Throwing Guy to the right. Climb up the walls and if you're really damaged, slash the candle to the left to replenish health, but watch out for the Green Ninja below, and a surprise Falcon. Get back on the wall and wait for the knights to move right. Kill them all and you're finished. It sounds hard on paper, but when you do it in game, it's a lot easier than you think. You will be amazed about how easy it is to save Magic and Tornado on Stage 6-2.


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