Ninja Gaiden (NES)/Act 6: Difference between revisions

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== Stage 6-2 ==
== Stage 6-2 ==
{{Scrolling_map|Ninja Gaiden NES Stage 6-2a.png}}
{{Scrolling_map|Ninja Gaiden NES Stage 6-2a.png}}
Run to the right, killing two ground enemies.  As you approach the column with the club tosser, a dog will appear from the right.  Take it out, and wall jump up between the columns to remove the club tosser.  From the top of the taller column, hit the high candle on the way down and collect the Windmill Star.  Watch out for another dog running from the left when you land.


When you arrive at the door, you should have the Jumping Tornado from 6-1, so this beginning will be difficult. Proceed left, obviously. Kill the "Black Sword Guy" (we will call him that). Don't get the candle immediately, because a "Creepy Crawler" (the blue thing that goes across the screen) will come behind you unexpectedly. Once you see him, move back, towards the Creepy Crawler, so you have room for the "Cheap White Guy" (we will call him that because he has a gun). Kill Creepy Crawler and then kill Cheap White Guy. Watch out for "Throwing Axe Man", meaning watch out for the axes. This might get tricky with enemies respawning, so try to make your way out of it. Move your way '''up''' the walls where Throwing Axe Man is, so when you move up there, kill Throwing Axe Man. Get to the top of the left wall. Jump down and get both candles, which have a Windmill Shriuken, and Magic. Move left to find a candle and another Throwing Axe Man. Kill Throwing Axe Man first using the Hugging Wall strategy, and get the candle, if you want, it's only points. Get on top of the platform, move ALL the way left, and fall down, off the platform Throwing Axe Man was on, '''while moving left''', so you can kill a bat. Get the candle containing a 10 Magic (very important). The Throwing Axe Man '''will''' respawn, so use the Hugging Wall Strategy again, but let the Creepy Crawler on top of a platform move along. Once you kill Throwing Axe Man, move to the green platform and you'll get a greeting from Creepy Crawler once again, respawning. Jump immediately towards the platform with Creepy Crawler on it, and just when you're about to land, '''slash'''. The Creepy Crawler will be killed, guaranteed. Kill Black Sword Guy and get on the platform. Now here's a tricky part. There's a Black Sword Guy on a little platform. There's 2 ways to kill him. 1. Windmill Shuriken. I don't recommend it because it wastes Magic, which is CRUCIAL in this stage. 2. Time the jump towards Black Sword Guy when he's moving left. 3. Immediately when you see him, jump on the platform. After you kill him, an "Orange Ninja Cheater" (which is what we will call him) will immediately appear. Jump and kill. Another one might appear, so '''quickly''' slash at the candle, containing Magic, and kill that Orange "Ninja" Cheater. Move a little left where you will '''most likely''' find 2 Orange "Ninja" Cheaters. Jump, moving left, and press slash 2 times, right after each other, '''thus getting the candle immediately, get the jumping tornado.''' Jump left immediately, using Jumping Tornado immediately, and move onto next platform. '''Stay on that platform for 1½ seconds!''' This is because a ninja star might hit you when you land if you jump immediately. After the 1½ seconds, jump and tornado left, killing 2 "Orange Ninja" Cheaters", and land. '''Do not slash at the candle; it is a windmill, which we do not need!''' You will see a Black Sword Guy stomping around a green platform. '''Wait''' for him to move left. Jump left and '''do not use the tornado.''' Land and attack. You do this because you do not want to waste Magic. Once you've killed him, get the candle near the ladder without using tornado. How do you do this you ask? Jump and press {{control|{{nes|down|dpad}}|{{snes|down|dpad}}|{{wii|down|dpad}}|{{wii-cc|down|dpad}}|{{gc|down|dpad}}}}{{plus}}{{control|{{nes|B}}|{{snes|B}}|{{wii|1}}|{{wii-cc|b}}|{{gc|B}}}}. Go up the ladder. This is a good time to relax, and a good time for me to tell you to '''not''' waste the Tornado. If you do lose it, get a Game Over. That's how much you need it. Go on the green platforms and land on the big gray-ish platform. You will see the Green Gunman. Use the tornado on him, while collecting the candle. The candle contains a 10 Magic. The next jump is tricky, because there's surprise bat waiting for you. It is OK to use the tornado on him, when you jump. Ignore the candles and move down. You will see a falcon, so use the Ducking Falcon Strategy. Again, '''ignore the candles; they just have points and subweapons'''. Move left and kill the Hunchback Special Needs Guy. You might want to go a little slow on him if you need. Move left and prepare for 2 Green Fire Spitters. Keep on moving non-stop when killing them. Down-slash like you did before Green Gunman, on the candle for Magic. Now here comes a tricky Throwing Axe Man. Make sure Throwing Axe Man is close to the right of the platform, and use the tornado '''immediately''' after you jump. Ignore the next candle. Move down and kill the Hunchback Special Needs guy, go slow if you want. Go up the ladder. You should have '''at least''' 20 Magic. It's OK if you have 5 Magic, but if you have 0, good luck. After moving up the huge ladder, get on top of the little green platform, and get on the very edge to kill a Black Sword Guy, without jumping. Now if you have 20 Magic, like you're supposed to, skip the next sentence, and the candles. If you have 5 Magic or 0, Down-Slash on the 2 candles to get Magic. Now this will be tricky because a bat might show up, along with a Green Ninja. '''Use tornado. Get on platform. Use tornado. Get on platform. Optional tornado. Get on ladder.''' This may take a couple tries, but you'll get it soon. OK get on green platforms, land on greyish platform and '''duck and slash for falcon'''. Get down and welcome a new enemy, Creepy Crawler 2. Slash him, ignore the falcon coming down. Let him hurt you, even, it doesn't matter. Kill everything else in sight besides the Stick Throwing Guy to the right. Climb up the walls and if you're really damaged, slash the candle to the left to replenish health, but watch out for the Green Ninja below, and a surprise Falcon. Get back on the wall and wait for the knights to move right. Kill them all and you're finished. It sounds hard on paper, but when you do it in game, it's a lot easier than you think. You will be amazed about how easy it is to save Magic and Tornado on Stage 6-2.
Continue over the platform with another club tosser, and hit the candle before the high ledge to find a red Spirit point tile. There is a dog on the ledge above which you can encourage to jump off by approaching the wall. If you backtrack, the dog will return, but if you use the wall-hop technique, you can climb the wall without the dog returning.


===Alternate method===
On the other side of the wall, take out the enemy on the first platform, and then use the Windmill Star to take out the second.  From here it gets difficult. Jet-pack ninjas appear, scattering many throwing stars in the air.  Try to remain stable on the large platform until the ninjas are gone. The candle at the left end contains the Jump and Slash technique. This can be very useful to help you get past the next few ninjas, but be aware that it will drain your spirit points. When you reach the next ledge, you will find the Windmill Star in the candle. Use it to remove the enemy guarding the ladder to the next section.
The tileset changes to a blue temple-like area. Run to the left and slash the baseball bat guy. Grab the first lamp as a blue runner appears on the right. Hop over it or kill it. Kill the knife thrower to the left. Climb the two columns, kill the guy who throws things, then jump off to the left and grab the highest lamp (Windmill star). Grab the next lamp containing a blue weapon power. Hop over the blue runner. Kill an orange knife thrower. Hop up onto the platform and kill the orange guy who throws things. Fall down to the left and get the lamp (orange weapon power). Either hop back up to the right and kill another orange guy throwing things or climb straight up the left platform. The blue runner will run to the right as you approach so either throw a star, time your slash to kill it (difficult), or climb up the wall below it and it will jump over your head.


Time your next jump, or walk off the ledge, as the baseball bat guy turns his back. Land on the platform and kill him. A bat may appear behind you: kill or dodge it. Edge to the left of this floating platform to view the next one. Another baseball bat guy will appear on the next platform. Throw a windmill star to the left and kill him. Jump across, but get ready for jetpack ninjas. Immediately jump up to the left and slash. If you're lucky you will kill the jetpack ninja, otherwise you will take a hit and land back on the platform. Hop up to the longer floating platform. Jump up to the left and slash twice to kill both jetpack ninjas. Make your way left. Grab the lamp (Jump and Slash technique) and fall down to the left to land on the last small floating platform. Jump to the left and at the peak of your jump use the jump and slash technique to kill the incoming Jetpack Ninjas. Edge to the left, wait for the baseball bat guy to turn his back, then jump across and land on the platform. Don't waste energy on him. Slash him. If you still have the jump and slash technique, go straight up the ladder. If you have the Windmill star, jump over to the left of the platform to land on the wall. Then jump back. During either jump slash the orb for a blue weapon power.
{{Scrolling_map|Ninja Gaiden NES Stage 6-2b.png}}
After hopping over the small platforms to the high ledge on the left, you'll have to run and drop down to the next platform containing a machine gunner, and defeat him immediately. If you give him a chance to start shooting, your chances of taking him out without sustaining damage drop considerably. As you jump to the next platform, a bat will appear from the left and an eagle will appear from below. Slash the bat out of the air, and wait for the eagle to approach before attacking it and continuing on.


====Second section====
The high candle above the floor contains the Flame technique.  Likewise, the very high candle to the right of the narrow column contains the Windmill Star.  If you already have the Windmill Star and wish to keep it, ignore both of these candles.  Further to the left, you will encounter a few dragon cannons.  An ax thrower guards the high platform above.  The nearby candle contains the regular Throwing Star.  Remove the hunchback demon on the floor, and then wall jump up to the ladder above.
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After climbing the ladder...
{{Scrolling_map|Ninja Gaiden NES Stage 6-2d.png}}
[[File:Ninja Gaiden NES Stage 6-2c.png|left]] After jumping up above the ladder and over to the right, attack the enemy guarding the larger platform and jump over.  When you land, a commando will run towards you from the left.  Not long after you see him and turn around to attack him, a bat will appear on the right, and an eagle will fly up from below. Prioritize the commando, then the bat, and then position yourself to attack the eagle. If you retreat too much, these animals will reappear.


====Third section====
After you jump over to the next platform, a dagger thrower will appear to the right.  You can position yourself so that the dagger thrower backs off the screen.  If not, use a Windmill Star to remove him.  As you approach the edge of the platform, an eagle will appear from the upper right.  Squat down to duck beneath him, then jump over to the next platform.  A commando will rush toward you from the right.  Try to attack it in mid-air and then duck back down beneath the eagle on its return flight.  It should fly right off the screen, allowing you to climb up the ladder in safety.
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====Fourth section====
{{Scrolling_map|Ninja Gaiden NES Stage 6-2e.png}}
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Climb up and hop over the platforms and continue to the right.  As soon as you land on the ledge above the ladder, an eagle will appear from the right.  If you've made it to this point in the stage without losing a life, time may be a concern, and there's little you can do about it other than lose a life and start over with a full health bar.


Once you land on the floor, several enemies will attack you at once, including an eagle from the upper right corner, a hunchback demon on the ground, and an armored enemy with a sword.  Take out the hunchback, and then hit the eagle on its return trip, and then finally the sword enemy.  As you approach the smaller column, a ninja will drop from the top of the screen.  To collect the potion from the candle next to the tall column, wall jump between the shorter column and the ledge, and then jump from the column to hit the candle.  However, don't jump too far to the left or the eagle will return.
Before you climb up to the ledge, be sure to collect the Fire Wheel technique from the candle below the ledge.  It's guarded by a sword throwing demon, but the protection it provides you with is invaluable.  Once you have it, you can simply blast through the rest of the stage without any concern.  Wall jump up to the ledge, jump over to the platform and descend quickly through the door below to reach the next stage.
==6-3==
==6-3==
Start right this time. Kill the bat simply, no ducking needed. Kill the Gray Ken simply. So far, so easy. Slash at the low candle that contains Magic. Move right and go up the green walls and you'll find a Throwing Axe Man in your way. While you're going up the walls, kill him, don't go all the way up the walls, and also do the tornado. Now let's do some fancy sword-work. Jump, get the candle and slash again, getting Green Fire Spitter, a candle, and a bat. Ignore the candle below, which contains another Tornado. We actually don't need the Tornado, because we'll be jumping and slashing a lot, and we need magic. OK, move up the ladder and find your way up the next ladder. Climb up the ladder, all the way, jump off, and be ready for a Creepy Crawler 2. You can just jump and dodge him, but some people like the satisfaction of killing a Creepy Crawler 2. In your way, as you jump on a higher green platform, is a bat. Simply kill it and get the small Shuriken. Make sure the Creepy Crawler 2 doesn't respawn, which means "Don't move right", and if it does, kill it. Jump onto the higher platform and do the fancy sword-work you did when you killed those 3 things in the beginning of the stage, getting the 2 candles. It doesn't matter if you miss. A bat '''will''' be in your way so watch out for that. If you get hit by the bat, a Creepy Crawler 2 respawns. '''Kill it immediately.''' Now, here comes a so-satisfying move. If you move left, you will find a Silver Surfer, and 2 Creepy Crawler 2s drop down from the sky. How in the world will we survive? It's actually very simple. Here's what you do. Once you see the Silver Surfer, jump over his double-axe, but a very small jump, so the Creepy Crawler 2 won't hit you. Then jump onto the green platform cleanly. A Creepy Crawler 2 will climb on the wall but don't let him, duck and slash. A harmless "Jumping Green Ninja" will appear that can't hit you unless you jump. So don't. Do the fancy sword-work on the two candles, again. Jump on the green platform and be ready. A falcon will come from below, and a knight guards the next green platform. Once you land on the green platform, LAND on the next green platform and slash. Make sure you '''land''', and slash. Then jump off and kill the falcon. This is really simple, I'm tellin' ya. Climb up the two walls and get the right candle for a windmill shuriken. Once you get it, land on the left greyish platform and kill Stickman with the windmill. Once the windmill comes back at you, '''jump''', avoiding the windmill, onto the green platform. Once you come onto the green platform, duck, avoiding the windmill. Once it comes back, Jump onto the brownish floor, avoiding the windmill. Once it comes back, you'll be under the candle, ducking, avoiding the windmill. It should kill a green ninja and '''you''' should have some time to you. Make yourself move quickly up the two green walls. Get the candle, get off, and move up the two green walls. Get the candle, which contains a Fire Wheel, and the timer will end there. Get off the platform and kill the Knight. Get the optional candle. Kill another knight. Move your way up the two Green walls, while killing a guy. Get the candle. Drop down, killing stickman. Get the candle. Move under the green platform (not on top of it), duck, and kill a falcon. Jump straight up, onto the green platform. Jump forward and get a candle. Move up the ladder. If you have any lost energy, move on top of the green platforms and get the candle, that has a health replenisher, without summoning the Hunchback Special Needs guy. Drop down, and very carefully stay to the left of the far right green platform, the one the Hunchback Special Needs guy is on. Use the Fire Wheel that you have while you are to the left of the green platform, and '''immediately''' run to the hourglass that dropped from the candle. Move forward, get the next candle, move up the walls '''quickly''', get '''both''' candles on the top, and the timer should stop about there. Drop down and you'll find a Throwing Axe Man. Kill him. Now go slow on this section, because there's a lot of enemies here. You'll find a Gray Ken. Kill him. Then you'll find a falcon. Kill him. Then you'll see a Hunchback Special Needs guy drop from the sky. When you see the special needs guy, run straight to the final boss room. And you're there. Voilà. Actually, that last ladder, and on, is probably the hardest part of the game, besides Jaquio.
Start right this time. Kill the bat simply, no ducking needed. Kill the Gray Ken simply. So far, so easy. Slash at the low candle that contains Magic. Move right and go up the green walls and you'll find a Throwing Axe Man in your way. While you're going up the walls, kill him, don't go all the way up the walls, and also do the tornado. Now let's do some fancy sword-work. Jump, get the candle and slash again, getting Green Fire Spitter, a candle, and a bat. Ignore the candle below, which contains another Tornado. We actually don't need the Tornado, because we'll be jumping and slashing a lot, and we need magic. OK, move up the ladder and find your way up the next ladder. Climb up the ladder, all the way, jump off, and be ready for a Creepy Crawler 2. You can just jump and dodge him, but some people like the satisfaction of killing a Creepy Crawler 2. In your way, as you jump on a higher green platform, is a bat. Simply kill it and get the small Shuriken. Make sure the Creepy Crawler 2 doesn't respawn, which means "Don't move right", and if it does, kill it. Jump onto the higher platform and do the fancy sword-work you did when you killed those 3 things in the beginning of the stage, getting the 2 candles. It doesn't matter if you miss. A bat '''will''' be in your way so watch out for that. If you get hit by the bat, a Creepy Crawler 2 respawns. '''Kill it immediately.''' Now, here comes a so-satisfying move. If you move left, you will find a Silver Surfer, and 2 Creepy Crawler 2s drop down from the sky. How in the world will we survive? It's actually very simple. Here's what you do. Once you see the Silver Surfer, jump over his double-axe, but a very small jump, so the Creepy Crawler 2 won't hit you. Then jump onto the green platform cleanly. A Creepy Crawler 2 will climb on the wall but don't let him, duck and slash. A harmless "Jumping Green Ninja" will appear that can't hit you unless you jump. So don't. Do the fancy sword-work on the two candles, again. Jump on the green platform and be ready. A falcon will come from below, and a knight guards the next green platform. Once you land on the green platform, LAND on the next green platform and slash. Make sure you '''land''', and slash. Then jump off and kill the falcon. This is really simple, I'm tellin' ya. Climb up the two walls and get the right candle for a windmill shuriken. Once you get it, land on the left greyish platform and kill Stickman with the windmill. Once the windmill comes back at you, '''jump''', avoiding the windmill, onto the green platform. Once you come onto the green platform, duck, avoiding the windmill. Once it comes back, Jump onto the brownish floor, avoiding the windmill. Once it comes back, you'll be under the candle, ducking, avoiding the windmill. It should kill a green ninja and '''you''' should have some time to you. Make yourself move quickly up the two green walls. Get the candle, get off, and move up the two green walls. Get the candle, which contains a Fire Wheel, and the timer will end there. Get off the platform and kill the Knight. Get the optional candle. Kill another knight. Move your way up the two Green walls, while killing a guy. Get the candle. Drop down, killing stickman. Get the candle. Move under the green platform (not on top of it), duck, and kill a falcon. Jump straight up, onto the green platform. Jump forward and get a candle. Move up the ladder. If you have any lost energy, move on top of the green platforms and get the candle, that has a health replenisher, without summoning the Hunchback Special Needs guy. Drop down, and very carefully stay to the left of the far right green platform, the one the Hunchback Special Needs guy is on. Use the Fire Wheel that you have while you are to the left of the green platform, and '''immediately''' run to the hourglass that dropped from the candle. Move forward, get the next candle, move up the walls '''quickly''', get '''both''' candles on the top, and the timer should stop about there. Drop down and you'll find a Throwing Axe Man. Kill him. Now go slow on this section, because there's a lot of enemies here. You'll find a Gray Ken. Kill him. Then you'll find a falcon. Kill him. Then you'll see a Hunchback Special Needs guy drop from the sky. When you see the special needs guy, run straight to the final boss room. And you're there. Voilà. Actually, that last ladder, and on, is probably the hardest part of the game, besides Jaquio.
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