Jump to navigation
Jump to search
→Onward to the Holy Pillar
No edit summary |
|||
Line 230: | Line 230: | ||
==Onward to the Holy Pillar== | ==Onward to the Holy Pillar== | ||
The Holy Pillar has appeared, but there is one last thing you must do before you go. | |||
{{spoiler|title=Anchorite of War| | {{spoiler|title=Anchorite of War|Take the Grandship to the nameless archipelago north of Florem, specifically, the island shaped like a crescent. Travel to the western tip to find the Anchorite of War. It's the same routine with this wizard: survive his attack and he will grant you a new summon. He will use Susano-o, which lacks an element and possesses more power than other summons, so you must rely on sheer defense to live. As a summon of your own, Susano-o costs more MP, but is stronger against foes with no elemental weaknesses. | ||
}} | |||
After you've done everything that is presently available now, head to the Holy Pillar and choose to go inside. Airy will ask you one last time before you really head in; it's a point of no return once you've confirmed to proceed! | |||
===Boss: Alternis Dim=== | ===Boss: Alternis Dim=== | ||
Airy's brooch | The First Light of the Holy Pillar charges up Airy's brooch, so she wants everyone to keep the ship stable while she gathers the light. Suddenly, the ship is rocked and Datz's cry can be heard outside. Upon investigation, you'll find that Alternis Dim has come to make a last ditch effort to stop you. The ship needs to be stabilized quickly, but Alternis will not let anyone go without a fight. | ||
As a Dark Knight, Alternis possesses some brutal attacks. Other than his powerful physical strikes, he has two moves: the single-target Dark Bane and the whole party hitting Black Bane. However, his most threatening attack is undoubtedly his Minus Strike, which deals fixed damage equal to the health he has lost. Alternis is especially fond of spamming this move during the latter half of the battle, so expect frequent one-hit KOs. | |||
Due to Minus Strike, this battle is similar to Qada's with less gimmick and more overwhelming strength. Dark Bane and Black Bane is manageable; they are just your standard boss's spell combination and can be negated with sufficient healing and armor. The Dark Shield in particular will completely block these moves, and you've just obtained it in Everlast Tower. However, you must be able to deal with Minus Strike if you hope to win. It will instantly KO any party member by the time Alternis starts spamming it, so you need to have a healer alive and ready to revive on every turn. Consider equipping them with the Dark Shield to ensure their survival. Salve-Makers are especially useful here, as they can use Giant's Draft to revive a teammate to full health, or Font of Life to instantly revive a party member if they got struck in the future. | |||
After winning the battle, you'll get the [[../Dark Knight|Dark Knight]] asterisk! Dark Knights are powerful physical attackers with damaging skills drawing from their HP. They are among the strongest damage dealers in the game, but also the most risky without the right job combination. | |||
Before anyone can ponder | Soundly defeated, Alternis Dim's mask splits open, revealing the familiar face of Ringabel underneath before Alternis falls off the Grandship. He also leaves behind a journal, which bears an uncanny similarity with D's Journal. Just what is the relation between Ringabel and Alternis Dim? Before anyone can ponder these questions further, Ringabel hurries back to stabilize the ship, only to find that it has lost control, being dragged into the pillar by a mysterious force. Airy is too focused to respond, and a bright light envelops the party... | ||
{{Footer Nav|game=Bravely Default|prevpage=Chapter 3|nextpage=Chapter 5}} | {{Footer Nav|game=Bravely Default|prevpage=Chapter 3|nextpage=Chapter 5}} |