Super Smash Bros. Melee/Dr. Mario: Difference between revisions

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| {{gc|Down|Control}}
| {{gc|Down|Control}}
| He throws the opponent on the ground, who then bounces up.
| He throws the opponent on the ground, who then bounces up. Can lead into a short-hopped n-air.
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| Forward
| Forward
| Doc swings around once and throws the enemy forward.
| Doc swings around once and throws the enemy forward. Good for setting up edgeguard situations, and can act as a potential KO move at very high damages.
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| {{gc|Up|Control}}
| {{gc|Up|Control}}
| Doc simply throws the enemy up.
| Doc simply throws the enemy up. Can start many aerial combos, most notably, it can lead ''right'' into an f-air for a kill.
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| Back
| Back
| Doc swings around several times, throwing the enemy behind him. A respectable kill move.
| Doc swings around several times, throwing the enemy behind him. Absolutely devestating, and has very high KO power. As a matter of fact, it's stronger than Mewtwo's back throw and the second-strongest back throw in the game.
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