Category:Ultima: Difference between revisions

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== Consolle ports ==
== Consolle ports ==
Five ''Ultima'' games were portd to Nintendo consolles, and one to the Sega Mster System. Obviously, changes had to be made for two main reasons: (1) consolles use joypad instead of keyboard; (2) consolle cartridges have limited memory. In general, ports developed in Japan managed to be more faithful to the original than the ports developed in the USA. Indeed, the US-made Nintendo ports of ''Ultima V'' and ''VII'' are so different from the original versions that separate guides are necessary on StrategyWiki.
Five ''Ultima'' games were portd to Nintendo consolles, and one to the Sega Mster System. Obviously, changes had to be made for two main reasons: (1) consolles use joypad instead of keyboard; (2) consolle cartridges have limited memory.  
 
In general, ports developed in Japan managed to be more faithful to the original than the ports developed in the USA. Indeed, the US-made Nintendo ports of ''Ultima V'' and ''VII'' are so different from the original versions that separate guides are necessary on StrategyWiki.


Sorting the table by '''R.''' (Rate), the games will be listed from the most faithful to their original.
Sorting the table by '''R.''' (Rate), the games will be listed from the most faithful to their original.


{|{{prettytable|sortable=1}}
{|{{prettytable|sortable=1}}
! Game !! Port !! Development and main differences !! R
!width=210px| Game !! Port !! Development and main differences !! R
|-
|-
! [[Ultima III: Exodus]]
! [[Ultima III: Exodus]]
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* Developed in Japan;  
* Developed in Japan;  
* Greatly improved graphics; full-screen field of view;
* Greatly improved graphics; full-screen field of view;
* Random enounters with enemies invisible on the field (as in ''[[:Category:Final Fantasy|Final Fantasy]]'' and ''[[:Category:Dragon Quest|Dragon Quest]]'');  
* Random encounters with enemies invisible on the field (as in ''[[:Category:Final Fantasy|Final Fantasy]]'' and ''[[:Category:Dragon Quest|Dragon Quest]]'');  
* Simplified sea travel.
* Simplified sea travel.
| 4
| 4
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| 1
| 1
|-
|-
! [[Ultima V: Warriors of Destiny]]
! [[Ultima V: Warriors of Destiny]] <br/> ([[Ultima V: Warriors of Destiny (NES)|NES guide]])
| NES ||  
| NES ||  
* Developed in the USA, never exported; considered '''the worst''' consolle port;
* Developed in USA, never exported; considered '''the worst''' consolle port;
* Sluggish commands, monotonous music;
* Sluggish commands, non-existing music and sounds;
* Developers tried to recreate Ultima 6 graphics and gameplay with hardware and software limited to the level of Ultima 4.
* Developers tried to recreate ''Ultima 6'' graphics and gameplay with hardware and software limited to the level of ''Ultima 4''.
| 6
| 6
|-
|-
! Ultima VI: The False Prophet
! [[Ultima VI: The False Prophet]]
| SNES ||  
| SNES ||  
* Developed in Japan;  
* Developed in Japan;  
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| 2
| 2
|-
|-
! [[Ultima VII: The Black Gate]]
! [[Ultima VII: The Black Gate]] <br/> ([[Ultima VII: The Black Gate (SNES)|SNES guide]])
| SNES ||  
| SNES ||  
* Developed in USA;  
* Developed in USA;  
* No party: the Avatar travels alone;
* No party: the Avatar travels alone;
* Simplified magic system; 16 spells instead of 72, no purchasing, no reagents;
* Simplified magic system: 16 spells instead of 72, no purchasing, no reagents;
* Extra dungeons.
* Extra dungeons.
| 5
| 5

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