Tower of Doom/Gameplay: Difference between revisions

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The game offers 14 Adventures from which to choose. These range from short treks that are the same every time, to extremely long quests of over 30 randomly-generated levels.
The game offers 14 Adventures from which to choose. These range from short treks that are the same every time, to extremely long quests of over 30 randomly-generated levels.


In most Adventures the only real goal is to get out of the Tower alive, ideally with as much treasure as possible. However, several scenarios have alternate goals that are either optional (The Fortress) or mandatory (Wizard Hunt, Grail Quest) to complete the game.
In most Adventures the only real goal is to get out of the Tower alive, ideally with as much treasure as possible. However, several scenarios have alternate goals that are either optional (The Fortress) or semi-mandatory (Wizard Hunt, Grail Quest) to complete the game.


Tower of Doom is a [[Roguelike|roguelike]], with all of the frustrations and pleasures offered by that genre. It has no save function, so all games must be completed in one sitting, and longer quests can take 2-3 hours to complete. Very little has been written about the game's inner workings and optimal strategies, which this guide seeks to remedy.
Tower of Doom is a [[Roguelike|roguelike]], with all of the frustrations and pleasures offered by that genre. It has no save function, so all games must be completed in one sitting, and longer quests can take 2-3 hours to complete. Very little has been written about the game's inner workings and optimal strategies, which this guide seeks to remedy.
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