Karateka: Difference between revisions

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Back to [[Karateka]]
{{All_Game_Nav|game=Karateka|num=4}}
 
{{needcat}}
== Introduction ==
{{Infobox|title = Karateka
This guide covers the [[Apple II]] and [[Nintendo Entertainment System|Famicom]] versions. The Apple II version has prettier graphics (despite the lower resolution), smoother control, and stronger AI. This guide covers both versions, concentrating on the Apple II version.
|image =
|developer = [[Jordan Mechner]]
|publisher = [[Brøderbund]]
|designer = [[Jordan Mechner]]
|engine =
|releasedates = [[1984]]
|genre = [[Action]]
|modes = [[Single player]]
|ratings = N/A
|systems = [[Amstrad CPC]], [[Apple II]], [[Atari 800XL]], [[Atari 7800]], [[Commodore 64]], [[MS-DOS]], [[Nintendo Entertainment System|Famicom]], [[ZX Spectrum]]
|media =
|requirements =
|input = keyboard/controller/joystick
}}
Karateka is a martial arts game designed by Jordan Mechner. It is designed to resemble classic martial arts films, including cinematic techniques such as cross-cutting.


== Gameplay ==
== Gameplay ==
You only have one life for the entire game. If you die, you must start over from the beginning. After winning a battle, your maximum health level will usually decrease by one point and your enemy's maximum health level will increase by one point. Your health will always be restored to its current maximum after a battle, so it does not matter how much you are damaged during combat as long as you do not die.
You only have one life for the entire game. If you die you must start over from the beginning. After winning a battle, your maximum health level will usually decrease by one point and your enemy's maximum health level will increase by one point. Your health will always be restored to its current maximum after a battle, so it does not matter how much you are damaged during combat as long as you do not die.


=== Control ===
== Control ==
Controlling your fighter depends on which version you are playing. In all versions you have two stances: running and fighting. Being hit in the running stance is lethal, whether or not you are stationary. Once you enter fighting stance in a combat situation, you may not enter running stance again until your enemy is gone. In all versions, you have three punches or kicks, depending on if the joystick or D-pad is in an up, down, or neutral position.
Controlling your fighter depends on which version you are playing. In all versions you have two stances: running and fighting. Being hit in the running stance is lethal, whether or not you are stationary. Once you enter fighting stance in a combat situation, you may not enter running stance again until your enemy is gone. In all versions, you have three punches or kicks, depending on if the joystick or D-pad is in an up, down, or neutral position.


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While in fighting stance, you have two kinds of movement: walking, and a slight, quick shuffle forward, which the game distinguishes by holding the joystick and tapping it.
While in fighting stance, you have two kinds of movement: walking, and a slight, quick shuffle forward, which the game distinguishes by holding the joystick and tapping it.


==== Apple II controls ====
=== Apple II controls ===
* Button 1: kick
* Button 1: kick
* Button 2: punch
* Button 2: punch
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* Up+Right: run; let go to assume fighting stance
* Up+Right: run; let go to assume fighting stance


==== Famicom controls ====
=== Famicom controls ===
In the Famicom version, your stance will be held after releasing the corresponding button.
In the Famicom version, your stance will be held after releasing the corresponding button.
* A: kick
* {{nes|A}}: kick
* B: punch
* {{nes|B}}: punch
* Up: assume running stance
* {{nes|Up|Dpad}}: assume running stance
* Down: assume fighting stance
* {{nes|Down|Dpad}}: assume fighting stance


== Progression ==
== Progression ==
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=== The end? ===
=== The end? ===
After defeating Akuma, you may rescue the princess Mariko. Run towards her. If you approach her in fighting stance, she will lower her arms. This is a warning! You don't want to be threatening, and she will kill you if you get too close in fighting stance, one of the most infamous tricks in video game history. Run into her arms and she will embrace you.
After defeating Akuma, you may rescue the princess Mariko. Run towards her. If you approach her in fighting stance, she will lower her arms. This is a warning! You don't want to be threatening, and she will kill you if you get too close in fighting stance, one of the most infamous tricks in video game history. Run into her arms and she will embrace you.
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