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{{needcontrols|Apple II}} | |||
{{All_Game_Nav|game=Karateka|num=4}} | {{All_Game_Nav|game=Karateka|num=4}} | ||
{{Infobox|title = Karateka | {{Infobox|title = Karateka | ||
|image = | |image = | ||
|developer = | |developer = Jordan Mechner | ||
|publisher = [[Brøderbund]] | |publisher = [[Brøderbund Software]] | ||
|designer = | |designer = Jordan Mechner | ||
|engine = | |engine = | ||
|releasedates = [[1984]] | |releasedates = [[1984]] | ||
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|media = | |media = | ||
|requirements = | |requirements = | ||
|input = | |input = Keyboard, controller, joystick | ||
}} | }} | ||
Karateka is a martial arts game designed by Jordan Mechner. It is designed to resemble classic martial arts films, including cinematic techniques such as cross-cutting. | |||
'''Karateka''' is a martial arts game designed by Jordan Mechner. It is designed to resemble classic martial arts films, including cinematic techniques such as cross-cutting. | |||
== Gameplay == | == Gameplay == | ||
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* {{nes|Up|Dpad}}: assume running stance | * {{nes|Up|Dpad}}: assume running stance | ||
* {{nes|Down|Dpad}}: assume fighting stance | * {{nes|Down|Dpad}}: assume fighting stance | ||
[[Category:Brøderbund Software]] | |||
[[Category:1984]] | |||
[[Category:Action]] | |||
[[Category:Single player]] | |||
[[Category:Amstrad CPC]] | |||
[[Category:Apple II]] | |||
[[Category:Atari 800XL]] | |||
[[Category:Atari 7800]] | |||
[[Category:Commodore 64]] | |||
[[Category:MS-DOS]] | |||
[[Category:Nintendo Entertainment System]] | |||
[[Category:ZX Spectrum]] |