Super Smash Bros./Samus: Difference between revisions
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General Guy (talk | contribs) |
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! Light {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Tilt | ! Light {{n64|Up|Control}}{{plus}}{{n64|A}} !! Upward Tilt | ||
| | |She brings her foot upward, then axe kicks downwards. It's most useful against a wall, but if the opponent's above you, you can use it's wide hitbox to hit them. | ||
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! Light {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Tilt | ! Light {{n64|Down|Control}}{{plus}}{{n64|A}} !! Downward Tilt | ||
| | |The intergalactic bounty hunter preforms a grounded roundhouse kick. The animation would later be used for her d-smash in all future games. At very high percents, this move has some KOing potential near the ledge, but unless her other moves are stale, she has better options. | ||
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!nowrap="nowrap"| Light {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Light {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Tilt | !nowrap="nowrap"| Light {{n64|Left|Control}}{{plus}}{{n64|A}}<br />Light {{n64|Right|Control}}{{plus}}{{n64|A}} !! Forward Tilt |