Super Paper Mario/Chapter 2: Gloam Valley: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
(re-added 2-1 enemy list, correction)
Line 10: Line 10:
==Chapter 2-1: Bogging to Merlee's==
==Chapter 2-1: Bogging to Merlee's==
;Enemies
;Enemies
*Koopa Troopa
*Koopa Troopas
*Squig
*Squig
*Paratroopa
*Piranha Plant
*Growmeba
*Growmeba
*Paragoomba
*Paragoombas
*Spiked Goomba
*Cheep Cheeps
*Shlurp
*Shlurps
*Swooper
*Swoopers
*Cherbil
*Cherbils
*Paragoomba


Stay as Peach and kill the Koopas. Do not try to kill the Spiked Goomba yet. Jump on the next green platform and glide across to the next. Jump across the body of water to a green platform that's too high. Switch to Mario and flip to find two <> blocks to hit. Switch back to Peach and glide across the platforms. Go into the pipe. Kill the enemies to get the key. Unlock the door. Go to the right and ignore the first door. Jump from the pipe to the red box. From that platform, glide to the other side and into the pipe. Walk to the right in the background and hit the switch to make the door appear.
Stay as Peach and kill the Koopas. Do not try to kill the Spiked Goomba yet. Jump on the next green platform and glide across to the next. Jump across the body of water to a green platform that's too high. Switch to Mario and flip to find two <> blocks to hit. Switch back to Peach and glide across the platforms. Go into the pipe. Kill the enemies to get the key. Unlock the door. Go to the right and ignore the first door. Jump from the pipe to the red box. From that platform, glide to the other side and into the pipe. Walk to the right in the background and hit the switch to make the door appear.
Anonymous user