Pocket Zaurus: Ju Ouken no Nazo/Commander: Difference between revisions

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→‎Codes: Secondary hints, and how to apply the hints.
(→‎Codes: Secondary hints, and how to apply the hints.)
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The codes are always the same for every stage.  Since they never change, you can enter the code for a stage even if you did not fight the Commander, and you will still be shown the hint.
The codes are always the same for every stage.  Since they never change, you can enter the code for a stage even if you did not fight the Commander, and you will still be shown the hint.
The hints can be fairly cryptic, so the manual comes with five crossword puzzles you can solve in order to get a second hint that explains how to interpret the one you got from the game. However, even the secondary hints will not explain how these hints need to be applied. This is the true Riddle of the Swords of the Ten Kings, and is explained in the spoiler below:
{{spoiler|title=Reveal|content=Each hint explains what to do with the sword you win from defeating that stage's boss. In order to figure out which colored sword you won, you will need to get a Game Over and challenge Salamander every time you beat a new stage and get a new sword, then note down which new sword just got added to the Salamander fight.}}
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