Sonic the Hedgehog/Green Hill: Difference between revisions

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→‎Act 1: term update.
(tried to organize it differently)
(→‎Act 1: term update.)
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[[File:StH map Green Hill Act 1 Part 1.png|800px|center]]
[[File:StH map Green Hill Act 1 Part 1.png|800px|center]]
[[File:SonictheHedgehog greenhillzone.png|thumb|left|Green Hill Zone]]
[[File:SonictheHedgehog greenhillzone.png|thumb|left|Green Hill Zone]]
*Jump and get the game's first three rings, then hop up to the short plateau and jump on the 10-ring monitor.
*Jump and get the game's first three rings, then hop up to the short plateau and jump on the Super Ring.
*Kill the fast blue bee robot, Buzzbomber, as it speeds by to shoot you, then jump to the nearby tree to your right. It's barely visible, but there's a yellow spring hidden in the treetop. Hop on it and you'll shoot upward to five more rings.  
*Kill the Buzzbomber as it speeds by to shoot you, then jump to the nearby tree to your right. It's barely visible, but there's a yellow spring hidden in the treetop. Hop on it and you'll shoot upward to five more rings.  
*Go forward past the fish jumping up out of the water and then jump in the top of the second tree past that bridge. You'll hit an invincibility monitor that's there but that you can't see that well.  
*Go forward past the Chopper jumping up out of the water and then jump in the top of the second tree past that bridge. You'll hit an Invincibility that's there but that you can't see that well.  
[[File:StH map Green Hill Act 1 Part 2.png|500px|center]]
[[File:StH map Green Hill Act 1 Part 2.png|500px|center]]
*Run forward until you reach a yellow spring opposite a cliff overhang. Jump to that area, but watch out - the cliff overhang crumbles underneath your feet, as do all others that look like this one.  
*Run forward until you reach a yellow spring opposite a cliff overhang. Jump to that area, but watch out - the cliff overhang crumbles underneath your feet, as do all others that look like this one.  
*Go past about two more of these falling edges until you reach a blue post. It will turn red when you run past it - it's a checkpoint. You'll start back at that point should you happen to die.
*Go past about two more of these falling edges until you reach a blue post. It will turn red when you run past it - it's a lamppost. You'll start back at that point should you happen to die.
*There are two paths here. For the first, run straight forward from that goal point. You'll go through the famous dizzying loop-de-loop that mesmerized gamers in the Genesis' formative months.
*There are two paths here. For the first, run straight forward from that goal point. You'll go through the famous dizzying loop-de-loop that mesmerized gamers in the Genesis' formative months.
*For the second path, follow the floating platforms up to a cliff.  
*For the second path, follow the floating platforms up to a cliff.  
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*If the first path was taken, Sonic rolls through a tunnel that takes a short break to make room for another checkpoint. Note that this is the only path that contains a checkpoint. You'll shoot up a natural half-pipe of sorts and get a couple of rings in a large trapezoidal formation.  
*If the first path was taken, Sonic rolls through a tunnel that takes a short break to make room for another checkpoint. Note that this is the only path that contains a checkpoint. You'll shoot up a natural half-pipe of sorts and get a couple of rings in a large trapezoidal formation.  
*If the second path was taken to the highest ledge, you'll be able to run off the platforms that lead Sonic down to the trapezoidal formation of rings, giving you the chance to collect most of them.
*If the second path was taken to the highest ledge, you'll be able to run off the platforms that lead Sonic down to the trapezoidal formation of rings, giving you the chance to collect most of them.
*When you come down, there's a short way to go until you make the exit. If you have 50 rings or more when you get there, there will be a humongous ring above the sign and to its right. Jump into it as you pass the sign and you'll be taken to a rotating bonus stage where you can try for one of the six Chaos Emeralds. If you don't have fifty rings, pass on to the next act.
*When you come down, there's a short way to go until you make the exit. If you have 50 rings or more when you get there, there will be a humongous ring above the sign and to its right. Jump into it as you pass the sign and you'll be taken to a rotating special stage where you can try for one of the six Chaos Emeralds. If you don't have fifty rings, pass on to the next act.
 
==Act 2==
==Act 2==
[[File:StH map Green Hill Act 2 Part 1.png|700px|center]]
[[File:StH map Green Hill Act 2 Part 1.png|700px|center]]

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