Trials of Mana/Part 7: The Quest for Jinn: Difference between revisions

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Seiken Densetsu 3 -> Trials of Mana
(Seiken Densetsu 3 -> Trials of Mana)
 
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{{Header Nav|game=Seiken Densetsu 3}}
{{Header Nav|game=Trials of Mana}}


Take off for Palo. It's currently occupied by Navarre ninjas, but pay them no mind — they're hypnotized, so they don't attack you like the beastmen in Jad or the Altenians in Forcena. If you have Hawk, he'll try to talk to Nikita when you see him. Go to the bar located in the middle of Palo. It's literally a hole in the wall. Go upstairs and talk to Eliza. If you have Lise, she'll give you very good directions. If not, you'll see Lise and Eliza whispering, and you can overhear what they're saying. Anyway, keep that flower garden in mind.
Take off for Palo. It's currently occupied by Navarre ninjas, but pay them no mind — they're hypnotized, so they don't attack you like the beastmen in Jad or the Altenians in Forcena. If you have Hawk, he'll try to talk to Nikita when you see him. Go to the bar located in the middle of Palo. It's literally a hole in the wall. Go upstairs and talk to Eliza. If you have Lise, she'll give you very good directions. If not, you'll see Lise and Eliza whispering, and you can overhear what they're saying. Anyway, keep that flower garden in mind.
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Stock up on supplies, and then rest and save. There are new weapons, armors, and helmets to buy here. If you don't have enough money to get all of them make sure you get the weapons first, the armors second, and the helmets last. This next part can be confusing to some. We need to find Jinn, the wind spirit. However, Jinn is inside the Corridor of Wind, which is blocked off at the moment by high-velocity winds. We need to do a handful of things to open up the corridor.
Stock up on supplies, and then rest and save. There are new weapons, armors, and helmets to buy here. If you don't have enough money to get all of them make sure you get the weapons first, the armors second, and the helmets last. This next part can be confusing to some. We need to find Jinn, the wind spirit. However, Jinn is inside the Corridor of Wind, which is blocked off at the moment by high-velocity winds. We need to do a handful of things to open up the corridor.


[[Image:SD3-PathtoHeavens.jpg|right|thumb|The junction on the Path to the Heavens.]]
[[File:SD3-PathtoHeavens.jpg|right|thumb|The junction on the Path to the Heavens.]]


Go ahead and leave Palo on the Path to the Heavens. This dramatically-named climb is actually not so bad. Kill Chibi Demons quickly or they might shrink one of your party members (a very annoying status effect). In general, the way up the mountain to the east is the correct direction. There will be one screen where the path diverges. One way goes north up a staircase, and one way goes east. The northern route leads to the Corridor of Wind, and eventually to Rolante. The eastern route leads to our real destination. Follow that eastern path, and eventually you will come to a meadow. Use the banekujako if you want, and continue on the path until you find a place to rest.
Go ahead and leave Palo on the Path to the Heavens. This dramatically-named climb is actually not so bad. Kill Chibi Demons quickly or they might shrink one of your party members (a very annoying status effect). In general, the way up the mountain to the east is the correct direction. There will be one screen where the path diverges. One way goes north up a staircase, and one way goes east. The northern route leads to the Corridor of Wind, and eventually to Rolante. The eastern route leads to our real destination. Follow that eastern path, and eventually you will come to a meadow. Use the banekujako if you want, and continue on the path until you find a place to rest.
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After the battle, you gain Jinn. The Fairy will heal him, and he will go with you. Now, it's time to take back Rolante!
After the battle, you gain Jinn. The Fairy will heal him, and he will go with you. Now, it's time to take back Rolante!


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